this post was submitted on 22 May 2025
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[–] Coelacanth@feddit.nu 70 points 2 days ago* (last edited 2 days ago) (5 children)

Accessibility options are good. Not everyone is a god gamer with the reflexes of a 14-year old hopped up on Adderall and Red Bull. Some people just want to enjoy the story and the atmosphere of a game and it should be normal for us to let them.

[–] caut_R@lemmy.world 20 points 2 days ago (2 children)

There‘s a potential discussion to be had about how much of the Soulsborne/-like experience is about overcoming difficulty - and let’s be honest, the vast majority of people won‘t finetune difficulty but just go as easymode as possible - but on the other hand I strongly dislike elitism in games and in the end it should be on the player if they wanna potentially ruin their own experience or not, as such I agree with you.

Would Dark Souls have ever become the iconic game it is and FROM/Miyazaki the iconic devs they are with an easymode (in their games)? Hard to say.

I‘m always happy to see these options especially in indie games, which so often go crazy hard on difficulty towards the end (Celeste endgame for example).

[–] Ulrich@feddit.org 7 points 1 day ago (1 children)

I usually start on easy mode and then steadily increase difficulty as I go. Nothing will make me refund a game faster than being 20 minutes in and dying 74 times in an impossible encounter. LoP is one of those games.

[–] kadup@lemmy.world 3 points 19 hours ago (1 children)

an impossible encounter

That's kinda the point of Souls games though. The encounter isn't impossible, and once your skills and attitude change, you get through it - even though the encounter itself didn't change a bit.

[–] oxideseven@lemmy.ca 1 points 17 hours ago* (last edited 17 hours ago)

I'm a perfect game sure, but most of these are far from perfect. They often don't explain mechanics, rely heavily on changing Metas, RNG, pure chance, reflexes that some people just will not have no matter what their attitude or mindset is, and so on. Let's have it, these games are FULL of jank.

At the end of the day, the "pros" don't need to adjust their difficulty if they don't want to. More options is never a bad thing.

[–] nuko147@lemm.ee 13 points 2 days ago

Yeah, is a double edged sword. But if it makes more people to stick to the game rather than abandoning it, is nice.

My brother has Elden Ring for PS5 sitting on the shelf. The only serious playtime he’s had was a year ago when I visited him and made some character progress. Now, he keeps asking if I’ll play it again during my next visit. I always tell him, ‘No, I’m good-it’s a great game, but I’m coming over for peace and relaxation, not to get frustrated.

[–] dan1101@lemm.ee 16 points 2 days ago (1 children)

Agreed, it's a great idea. I don't even think I would have been good at soulslike games when I was 14. I just don't have the patience for those sorts of constant boss battles where it takes so many hits to kill the boss but you die in 1 or 2.

[–] ISOmorph@feddit.org 15 points 1 day ago

You hit the nail on the head. Soulslikes aren't about difficulty, they're about patience. And when school was the only thing I had to worry about I had patience. Now that I have to fight for 30 minutes of game time I don't. Great decision by the devs!

[–] donuts@lemmy.world 16 points 2 days ago (1 children)

So much this! I love a challenging game but sometimes you just want to experience the game without the frustration, and lowering the difficulty for yourself has zero impact on people who prefer the original or higher difficulty

[–] PlantJam@lemmy.world 14 points 2 days ago (1 children)

Black myth wukong would be so great with some difficulty options. I'm sure the rest of it story is great, but if I get stuck for a week on a boss I'm going to stop caring about that story.

[–] NJSpradlin@lemmy.world 5 points 2 days ago

I stopped playing, and until they patch in an easier mode… I won’t get to experience the rest of the story. It’s been a great story, so far, too.

[–] WhatsTheHoldup@lemmy.ml -5 points 1 day ago (1 children)

Accessibility options are good.

Agreed.

Not everyone is a god gamer with the reflexes of a 14-year old hopped up on Adderall and Red Bull. Some people just want to enjoy the story and the atmosphere of a game and it should be normal for us to let them.

Not everyone just wants to enjoy the story. Some people want a challenge which requires the reflexes of a 14 year old hopped up on Adderall.

Why should every single game be changed to suit your specific play style?

Instead of demanding their games change, maybe you could just accept its okay some audiences have different likes than you and just play the ones that cater to your style?

[–] Coelacanth@feddit.nu 5 points 22 hours ago (1 children)

I have to be honest here and say I don't understand where you're coming from at all.

Why should every single game be changed to suit your specific play style?

Literally nobody is asking for this. Accessibility options, not "permanently and irrevocably reduce the difficulty of all games". The good thing about options is that they're option-al. If you want the game to remain challenging, the presence of accessibility options does not affect you in the slightest. You can just ignore them and go on with your day, enjoying the game just as it was.

[–] WhatsTheHoldup@lemmy.ml 0 points 22 hours ago* (last edited 22 hours ago) (1 children)

I have to be honest here and say I don't understand where you're coming from at all.

Thats okay! Thanks for asking. I'm coming from the place that video games are art.

If games are art, then I choose to support artists, even if they want to make weird or unconventional art. If an artist has a vision which clashes with my own I want them to be able to follow their vision that instead of always conforming to "general audiences".

As to the rest of your comment I already said first thing accessibility options are good so I'm not sure what got miscomminicated there.

[–] shoo@lemmy.world 4 points 22 hours ago (1 children)

A. The game is actually art and the artist vision includes an option making it playable for more people

B. The game is a product that they want to sell to more people, adding difficulties sells more

I don't see the issue either way. Why care what audience it's conforming to, you'll either enjoy the game or you won't?

[–] WhatsTheHoldup@lemmy.ml 0 points 21 hours ago

I get where you're coming from.

B. The game is a product that they want to sell to more people, adding difficulties sells more

Sure. Not not necessarily untrue.

I don't see the issue either way

My stances is forced here. I support the artists.

Unfortunately, supporting artists means sometimes you have to disagree with the businessmen when the two groups disagree.

Selling microtransactions and skins and deluxe editions and pre-order exclusive content, etc, etc all "sells more" (or at least makes more money).

If the artists feel for whatever reason adding more difficulties is too much to manage or prevents them from making the experience they want to make, I have to take the side of the artist.

There's always going to be an argument the product needs to change to make more money, that's not the art I find super interesting.

Why care what audience it's conforming to, you'll either enjoy the game or you won't?

Because I think of the people who make games as artists and it pisses me off to think of some guy in a suit pressing his fingers into the Mona Lisa and pestering Da Vinci to make her smile and show cleavage so it can sell more.

I get that a business needs to make money, but those should be decisions the artists are in the room for at least.

If it's A I don't care, if it's B I do.