Games
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
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Video games
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- !gaming@Lemmy.world: Our sister community, focused on PC and console gaming. Meme are allowed.
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Hollow Knight is amazing. If you're into platformers or metroidvanias it's a must play.
I wasn't really into metroidvanias, but I still loved Hollow Knight and put hundreds of hours into it.
I certainly was when I was younger... Good ole Game Boy Color. Glad to see older genre's are still going strong!
Wait... Older genres? Never thought of it that way but it is true that there are some new ones. When is a genre old? 20 years, 30 years?
The 2D sidescroller base that's at the foundation of Metroidvanias is quite a bit older than that, though, so I think it's fair to call it an older genre. Even though it is fairly evergreen.
Metroid (1986) and Castlevania (1986) comprise the portmanteau that is "Metroidvania".
The Castlevania date is a little misleading, however.
Castlevania changed from a simple linear level-based side-scroller to the open world exploration, progression, and backtracking formula of the Metroidvania genre with Symphony of the Night in 1997.
Yeah. Technically Castlevania is a Metroidalike.
Hm. I'd never considered that.
I mean "arcade" games are older than most internet users. FPS and MMORPGs older than half for sure.
Platformers are kind of arcade, but not just arcade. They defs hold a special place in the hearts of anyone who experienced the peak of online flash games.
I know VR is technical a platform not a sub-genre but there has to be something uniquely VR that is objectively a "younger genre".
Would Pacman VR still be an arcade game? Not sure lol.
Dude, platformers like Hollow Knight were popular in arcades back in the 80s and d early 90s. Contra (87) and Metal Slug (96) are the first two that came to mind but there were tons of others.
They were literally arcade games and adapted to new mediums like home gaming systems and computers.
Totally. I wasn't saying platformers were invented in the 00s. I was saying games like pong and space invaders technically predate platformers despite both of them being arcade games.
Please remember I was trying to answer he question, "When is a genre old". Which is somewhat difficult with older genre's that evolved in tandem with each other.
30+ years is old for sure, and platforms fit in that range.
20+ years could be debated, but I consider that old too.
Being old is not a negative, just a description about how long something has been around.
completely agree. I probably won't pick up another side scroller, turn based, or RTs game anytime soon... but I'm glad those game genre's are still coming out with new games.
I am asking this as I am interested in how other people choose games and think about things but you choose games to buy by the looks of it or does gameplay mechanics play any role in it?
I have been playing games since 1988 so I have played a lot of stuff during my whole life but I have never considered only buying games of a certain genre or camera perspective etc. Gameplay is what catches me and the amount of indie games in my library is proof of this. That said I mostly play to see and experience different rules and mechanics in games. Very seldom I finish a game because once I figured it out it is probably dead to me as I find something new to play. There are exceptions of course. And yes, I know I have a problem 😂
TLDR those genres don't give me enough of a dopamine hit to keep playing them anymore. They might as well be bejeweled. If it's not something I can play with IRL friends, or sandbox, it's probably not really compatible with my lifestyle anymore.
How long until it gets good? I spent about 90 minutes on it last week, because the Silksong hype was rolling hard and I didnt want to get left behind, but it just felt like fumbling around and nothing really happening.
Is it just not for me or did I not reach the good bits yet?
If you don't like Hollow Knight by the time you get to the big tower in the center of the city, you aren't going to like HK. Been a minute, but by then you should have one or two mobility skills and have fought 2 or 3 bosses.
The game REALLY opens up when you get even more mobility skills and has some of the best traversal in my opinion. And the bosses... I think a lot of the bosses are samey and meh (unless you fight the hard modes) but the "DLC" areas are REAL good.
But yeah. If you aren't vibing by the time you are climbing the tower then you just don't like it. And that is perfectly fine.
The biggest tip to newbies though: Listen for the sound of someone muttering and look for paper on the ground. That is how you find the map merchant. I think it is immensely stupid that you have to find the map merchant to get an area map but... that is the game.
I would say if you're through Fungal Wastes and you're not feeling it then it's probably not for you. I usually don't recommend the city as a decision point on the off chance someone stumbles into deepnest first. Once you go into Deepnest you can't come back the same way, so you pretty much have to do a ring around the rosie and enter the city from the east. Which is a cool first time experience but definitely not for everyone.
It also doesn't click for me at first but when it click it click. I have to spend i think about 1 or 2 hours playing it not enjoying it, and then the game just suck me in till i wander every corner of it, played it twice to get a good ending.
But if it doesn't click, i think it just isn't for you.
I’m enjoying following a walkthrough just to know where to go.
For me, that point is when I'm frustrated enough by the game...
After the first boss fight. The game then removes your training wheels and you do whatever you want, in whatever order you want.
It tough at the beginning until you get the hang of it, like playing Doom on Nightmare mode.
Also, it's punishingly difficult