Can someone explain the fervor over this game? I played the first one and bounced completely off of it. It was slick for sure, but obtuse and kinda janky.
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There's just...so much content out there about Hollow Knight if the answer to your question is of actual interest to you. No shade to you if it wasn't up your alley, but the only kind of response you can get is someone else's opinion. Like, I gave Bloodborne my best effort (30-40 hours of it) but eventually had to give it up, despite loving Demon's Souls and Elden Ring. But I love hearing about others' passion for it all the same and accept that there's a something there that didn't click for me.
FWIW, this is the video that convinced me to play Hollow Knight: https://www.youtube.com/watch?v=Jm9Q4YLaWLk. It's a long one but it makes a good case.
I'm currently waiting for them to release a patch for it; my controller is a little fucked: The controller vibration seems to have stopped working. Also, it bugs out for me if I disconnect the controller when the game is running and reconnect: some of the buttons stop working.
UPDATE (2025-09-05T06:54Z): It turns out that the lack of controller rumble is fixable by forcing the use of Proton instead of running the native build ^[1]^.
References
- Type: Post. Title: "PSA: If you are experiencing no controller rumble in Silksong, then try forcing Proton in the game's properties on Steam.". Author: "Kalcifer" ("@Kalcifer@sh.itjust.works"). Publisher: ["Lemmy". "sh.itjust.works". "Linux Gaming" ("!linux_gaming@lemmy.world").]. Published: 2025-09-05T06:43:42Z. Created: 2025-09-05T06:43:06Z. Accessed: 2025-09-05T06:58Z. URI: https://sh.itjust.works/post/45439004.
If you are playing on Steam, try the native version but force Steam Input to enabled.
IIRC, I did try that, but it caused my controller to cease functioning at all. Take that statement with a grain of salt though — I'd need to test again to verify.
Damn, I thought all the jokes about breaking Steam Servers were just being hyperbolic. I applaud them though, I couldn’t get into the game but this is a huge milestone
I wanted to love the original, I did love the style and the gameplay, but the hardcore mechanics were just too much for me, they need to give us a "I have a job and a family" mode lmao.
I'm about 3 hours in and the benches are far more generous than in the first game. Also corpse runs aren't required; you just lose your money.
Sweet. The sparse benches were really annoying in the first game.
Yeah, this was one of those games that I could see the craftsmanship but just wasn't for me.
But strong follow up to a much beloved original IP for a very reasonable price? That borderline shadow dropped? Love it, yall enjoy your suprise Christmas and go nuts. Cool as hell.
Shadow dropped?? I've been looking forward to it since like... February?, when we got real confirmation. We've been tracking this for years
But I do appreciate you appreciating our day. It doesn't have to be your thing, but it's very cool of you to cheer us on. Today has been a big win for a lot of people, and I invite you to celebrate this as a win for gaming in general
Ah, I thought the date was announced like two weeks ago. My mistake.
But in any event hope you get some good time in with it this weekend. When the vibe is that unique there's nothing like a second helping done right.
Ah yeah they finished up a couple weeks ago and gave a hard date, but it's been listed as fall 2025 since around whenever Nintendo announced the switch 2
Activision would kill baby to have people want their game so much that it crash Steam server.
Also the regional pricing is super cheap here($11), this gonna sell 10 millions.
Edit: in the payment processing screen and it just fail to process. Whelp, it's 10:30pm here, might as well get it tomorrow. Good luck everyone!
Edit: so apparently it break every major platform except GOG and Humble. That's crazy!
I bought it on humble because steam was broken. They ran out of keys shortly after I purchased it, had to wait a few hours until they restocked them. They temporarily took silksong off their store during this time.
So gog might be the only one that wasn't broke
Yeah, I bought it the day after its release (today September 5th). Played about 1,5H (so glad I “work” from home).
Hot damn, not bad
But yeah every major studio sees these games and thinks underpaying devs, union busting, and AI garbage are gonna get them there somehow.
Meanwhile Steam keeps making self-made millionaires who busted ass on a passion project people adore for years. Like the Balatro guy, it makes me happy to think about and I hope he's doing well.
Because aaa developers are in the business of the business of making games. As in financing, shuffling money, stock appreciation, selling assets at opportune times, etc.. They are no longer interested in making games, they’re trying to make infinite money through an established ecosystem.
Oh. So this might actually be a legit reason to do preorders, lol. I too got caught in payment progressing hell but I finally got it.
Not preordering is about waiting for reviews and bugfixes, isn't it? If you're gonna play on day one regardless, of course pre-order makes sense.
Even then it doesn't make sense. There is no limited supply. Paying for nothing will never make sense