Games

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- !gaming@Lemmy.world: Our sister community, focused on PC and console gaming. Meme are allowed.
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Some games that I like thematically, but don't enjoy the gameplay on:
Elden Ring. If it was more RPG-like, avoided respawning enemies and reliance on learning patterns, I think I'd like it more.
Sunless Sea. Neat setting and writing. I don't like the gameplay
simple combat, not very interesting choices, hunt-the-item stuff.
Cyberpunk 2077. This isn't bad, but I wanted something like a Bethesda game, and I got something like a Grand Theft Auto game. I think that it'd be much better as a Bethesda-like game. Oh, though I never really liked Johnny Silverhand as a character much.
Fallout 76
well, I don't have a problem with the franchise
but on that particular game, I'd rather it wasn't an online game, were a single-player open-world RPG. It's more like that than when it launched, but...
To expand on that: a whole slew of games that are really intended to be played multiplayer, but where I only want to play against the computer. I don't like playing games multiplayer. I would buy an expansion for these that went back and put in some major single-player improvements and good game AI. Carrier Command 2 can be played single-player, but it's kinda repetitive and not balanced well for single-player teams. Wargame: Red Dragon. I like the game and the setting, but the AI is very difficult to enjoy playing against; just too primitive. Steel Division 2, later in Eugen's series, really improved on the AI. Defense of the Ancients 2; the whole MOBA genre is really oriented towards playing with real humans.
Scanner Sombre. This is a mostly-psychological horror game, where the gimmick is that you can only see something that you've scanned with this LIDAR-type gizmo. You're walking through a cave complex, and the mechanic of things slowly emerging and having to manage your visibility really works in a horror environment. But...the game isn't really very replayable, and I like replayable games. I wish that someone would basically take the stumbling-around-in-a-cave-with-a-scanner thing and make a different sort of game out of it. (Note: If you play this, I played the Windows version in Proton. The Linux-native build was extremely unstable for me.)
And just for the hell of it, the opposite
some where I like the gameplay, but not the theme:
Wanting anything to be more Bethesda is wild to me.
Out of curiosity: What would a more Bethesda-Like CP77 look like to you?
Horses and more bugs /s
I hate how well writen Cyberpunk is :(
I wish it had more boring fetch quests, given by soulles characters
Sunless Sea mentioned! Most of its value is in setting, writing and atmosphere, which are all really well executed. The gameplay was fun enough, but combat is tedious and I tried to avoid it, like you'd do in a horror game. I see it more as a visual novel with some exploration and resource management. Focus on the story, the characters, the locations. Fetch a macguffin only because it makes the story progress or because it makes you go beyond the explored world, not because you're so interested in the act of fetching.
Fortunately Isaac influenced a lot of similar action roguelikes, my recommendation would be Enter the Gungeon, which in a line I'd describe as "Isaac with guns"
Isn't Binding of Isaac by the guy(s) that did Castle Crashers, which got their start on Newgrounds?
I haven't played Isaac, but I've played enough Castle Crashers to know that it's pretty gorey/scatty with all the weird poop "jokes" and whatnot.
I feel the same way about CC as you do about Isaac. It's fun to play, but some of the themes either haven't aged well or were already for a particular audience.
No, Castle Crashers was by Tom Fulp (creator of Newgrounds) & crew at The Behemoth as well as Alien Hominid.
Binding of Isaac was Edmund McMillen and Florian Himsl.
TBoI is from the guys that made Super Meat Boy, not CC. TBoI is like CC's poop jokes on steroids, at least in terms of frequency. There's an entire character who's based around eating poop and throwing it at enemies.
Though, TBoI is perhaps more likely to desensitize you. Save for the aforementioned character (not-so-coincidentally my least favorite out of all 34), most of the poop stuff in the game is just a simple sprite that you shoot and break, and it becomes something you don't really need to think about. There's no gross sound related to it and it isn't designed to look particularly disgusting. Especially since its something you see just about the whole time you're playing, it's easy enough to get used to. I can't think of any other game that manages to make me think something like "yay, golden poop!" without a second thought.
Compare that to Castle Crashers where everything's good and then there's suddenly a giant bat throwing gross looking and sounding crap at you during a fight, it really stands out more.
Elden Ring was more RPG-like by avoiding respawning enemies? What RPG are you talking about? Most RPGs respawn enemies right in front of your face, while you are still in their spawn area.
I'm assuming they mean western RPGs. For most there is no enemy respawn. You can only kill each enemy once. Or there's respawn but at a set time like end of a chapter or when you're in town or whatever.
Oh I forgot about Sunless Sea. I played the hell out of Fallen London, but the switch to real-time gameplay was stressful enough that not even the worldbuilding and writing could make up for it.