this post was submitted on 14 Apr 2026
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[–] ampersandrew@lemmy.world 38 points 11 hours ago (1 children)

This is also survivorship bias. Plenty of companies would love to support their game post launch and make this much money, but they go under trying to follow the same playbook; even the ones that were successful doing so before.

[–] Quetzalcutlass@lemmy.world 8 points 11 hours ago* (last edited 10 hours ago) (1 children)

True. I know Dean Hall (DayZ, Stationeers, Kitten Space Agency) destroyed any hope of his survival game Icarus becoming a major success by releasing hundreds of dollars of expensive DLC during Early Access, then later revealed it was because the money from his previous projects had slowed to a trickle and splitting his current project into a bunch of paid packs was the only way he could stay solvent. Even the megahits of the past all die out at some point.

[–] SincerityIsCool@lemmy.ca 8 points 10 hours ago

Doesn't help that Icarus is such a technical mess. Certainly limits the player base when you shoot for a graphically demanding game and then don't bother with working on performance.

Maybe I'm just grumpy that I can't play it anymore since switching to Linux despite upgrading my gpu.