this post was submitted on 14 Apr 2026
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[–] BillCheddar@lemmy.world 8 points 32 minutes ago

I'd pay the $70 or even $100 for a AAA title...if it released complete, relatively bug-free, and didn't try to soak me with microtransactions and subscriptions.

But that's not what's they're selling.

[–] FinishingDutch@lemmy.world 1 points 15 minutes ago* (last edited 15 minutes ago)

Well duh. Most of those AAA’s launch in broken states with lots of bugs and performance issues. And a lot of titles don’t even run well on the best hardware you can buy. Borderlands 4 ran atrocious on even the absolute best GPU you could buy.

And with the whole season pass, day one DLC, preorder bullshit, shit is more expensive than ever.

The industry only has themselves to blame for this.

[–] Regrettable_incident@lemmy.world 7 points 1 hour ago (1 children)

Who can afford £70? Especially given the price increase consoles and PC components are seeing. Like many people, I wait a few years until it's on sale.

[–] TankovayaDiviziya@lemmy.world 3 points 45 minutes ago* (last edited 24 minutes ago)

Not only that, buying £70 of a broken game on initial release.

[–] network_switch@lemmy.ml 46 points 6 hours ago* (last edited 6 hours ago) (2 children)

I find this a bit entertaining especially hearing advertisers and executives occasionally vent on stuff like this. A huge portion of modern people especially the younger they are:

  • Don't go outside
  • Don't read billboards, bus wrap advertisements, bus stop advertisements, ignore advertisements in sporting arenas and uniforms, etc
  • Use adblockers online/ignore online advertisements
  • Mute the television when ads are on
  • Don't have television subscriptions
  • Pay for streaming services at a level that removes ads
  • Watch like no advertising shows like award shows or late night/daytime talking head interview shows
  • only watches TV for the finals of a sporting league championship and when advertisements comes on mutes the TV or focuses on their friends or phones
  • Don't discuss advertisements with friends like people did in the past
  • Show up to the movies late to avoid advertisements
  • Generally have an anti-consumption/anti-advertisement attitude even if they are consumerist. Being advertised to is an annoyance enough to buy something else
  • Throw away mailers immediately without reading
  • Ignore people trying to advertise on the street/passing out flyers
  • Don't answer the door
  • Don't answer the phone
  • Generally has no idea when anything new is coming out and mostly exists in a social bubble
  • Practically no monoculture
  • Doesn't read emails unless they specifically searched/expected it
  • Etc

Besides the not going outside and problems that can arise from being in a social bubble, it's all good stuff to me. For decades advertisers and businesses have optimized everything for selling products and now people are so desensitized to it to not care. Like no one actually cares about times square takeover advertisements anymore. It's not a big deal.

"OMG it was advertised all over time square." Responded with: "I live in Wichita." "I live in India." "I'm from NYC and tourist just look at them, they don't read them. Fuck no I don't read them. I don't fuck with times square."

It's actually incredibly hard to advertise media now. Advertisements have to manage to seem organic or come off as predatory. So in comes the influencers but no influencer is as influential and trusted as a prime time advertisement before social media/YouTube went mainstream with people children to elderly. The vein to sell souless AAA/blockbuster media is busted

[–] Earthman_Jim@lemmy.zip 4 points 3 hours ago

This is the way.

[–] Semi_Hemi_Demigod@lemmy.world 15 points 5 hours ago

You forgot

  • pirates a lot of media
[–] KingGimpicus@sh.itjust.works 26 points 7 hours ago

I bought like 4 games last week for under $20.

AAA Gaming needs to get with the socioeconomic times.

[–] SnotFlickerman@lemmy.blahaj.zone 116 points 10 hours ago (1 children)

Same thing happened with music.

It doesn't mean AAA will go away, just like big stadium packing artists like Taylor Swift never went away. They just accounted for less of the industry's total profits than they used to.

More of people's disposable money is spent on a wider variety of music and games, often opting for more "indie" and cheaper versions of both. It's a good thing, honestly, for people's tastes to be more diversified and unique.

[–] Yerbouti@sh.itjust.works 11 points 7 hours ago (1 children)

Except almost no one can live with music now, with the spotify model.

[–] I_Jedi@lemmy.today 5 points 3 hours ago (2 children)

I pirate my music and keep it in my local storage.

[–] Yerbouti@sh.itjust.works 13 points 3 hours ago (2 children)

I mean, it's ok I guess, but as a musician myself that's not helping much either. Buy some stuff on bandcamp (85% goes to the artists, cheap and often pay what you want) or if you need streaming get Tidal, they give 3x than spotify and didn't give 100 millions to joe rogan.

[–] Stiggyman@ani.social 1 points 28 minutes ago

I love Bandcamp. It does not have much of a filter so I get to find small and under the radar artists.

Personally I buy 90% of my music either on Bandcamp or as a CD in my local store.. rip it.. throw it on Jellyfin for easy streamikg

[–] SnotFlickerman@lemmy.blahaj.zone 4 points 1 hour ago* (last edited 1 hour ago) (1 children)

Also bandcamp gives you high quality DRM FLAC files (or really whatever audio filetype you want) and those files are yours to keep, forever. You can also stream stuff you've bought through the bandcamp website. They also still do bandcamp fridays where 100% of the sale goes to the artist. Next bandcamp friday is May 1st.

Another option is direct-from-artist sales if they have their own website and store. Do vinyls still come with codes for an mp3 copy? I remember my vinyl for The Mean Jeans - Are You Serious? had a code and a link to download an mp3 copy of the album.

I got into music piracy back in the day because it used to be that record companies paid artists badly so I spent money on concerts and merch, now Spotify pays artists badly for the record companies. Anyway, if used at all piracy is best used to find artists you really love and then spend your money on legitimately purchasing their music.

[–] scathliath@lemmy.dbzer0.com 2 points 1 hour ago

Hell you can still buy CDs direct (rarely) do that too. Great for display if nothing else.

[–] Enekk@lemmy.world 6 points 3 hours ago

Can I suggest occasionally buying stuff through something like Bandcamp? You get digital music and support the artist. Or, just buy some merch I guess.

[–] tacosanonymous@mander.xyz 9 points 7 hours ago (2 children)

Y’all can afford games?

😳

[–] dansemacabreingalone@lemmy.dbzer0.com 2 points 3 hours ago (2 children)

Yeah, only costs bandwidth.

[–] tal@lemmy.today 52 points 10 hours ago* (last edited 9 hours ago) (13 children)
Rank Title Release Year Country of Origin Free-to-Play
1 Roblox 2006 US Yes
2 Counter-Strike 2 2023 US Yes
3 League of Legends 2009 US Yes
4 Minecraft 2011 Sweden In China
5 Fortnite 2017 US For modes other than Save the World
6 Dota 2 2013 US Yes
7 Valorant 2020 US Yes
8 World of Warcraft 2004 US No
9 The Sims 4 2014 US No
10 Call of Duty: Black Ops 7 2025 US No
11 Escape from Tarkov 2025 Russia No
12 Overwatch 2 2023 US Yes
13 Marvel Rivals 2024 China Yes
14 PUBG: Battlegrounds 2017 South Korea Yes
15 World of Warcraft Classic 2019 US No
16 Grand Theft Auto V 2013 UK No
17 Diablo IV 2023 US No
18 Wuthering Waves 2024 China Yes
19 Genshin Impact 2020 China Yes
20 Apex Legends 2019 US Yes

I think that a bigger story there is the dominance of F2P games.

EDIT: Added release year after @Quetzalcutlass@lemmy.world mentioned age.

EDIT2: And country of origin, while I'm at it.

EDIT3: Note that the release dates on some of these are a bit apples-to-oranges. For example, Escape From Tarkov only had its 1.0 release in 2025, but had been widely-played well before that, so maybe "availability" would be more interesting than "release". World of Warcraft Classic only split from World of Warcraft in 2019, but both games have an origin in World of Warcraft, which was released in 2004.

[–] paraphrand@lemmy.world 2 points 14 minutes ago

Free to play, and “ever games” or whatever you want to call them. Solid classics that are easy to return to for years. Left 4 Dead 2 is a great example.

[–] Quetzalcutlass@lemmy.world 34 points 9 hours ago* (last edited 8 hours ago) (2 children)

Nearly every title on that list is also a live service game that has been released for years. It's almost like supporting your product post-launch builds a dedicated userbase or something.

(And yeah, I know it's actually because of the profitability of addictive design patterns combined with microtransactions. Let me dream, please.)

[–] ampersandrew@lemmy.world 34 points 9 hours ago (1 children)

This is also survivorship bias. Plenty of companies would love to support their game post launch and make this much money, but they go under trying to follow the same playbook; even the ones that were successful doing so before.

[–] Quetzalcutlass@lemmy.world 7 points 9 hours ago* (last edited 9 hours ago) (1 children)

True. I know Dean Hall (DayZ, Stationeers, Kitten Space Agency) destroyed any hope of his survival game Icarus becoming a major success by releasing hundreds of dollars of expensive DLC during Early Access, then later revealed it was because the money from his previous projects had slowed to a trickle and splitting his current project into a bunch of paid packs was the only way he could stay solvent. Even the megahits of the past all die out at some point.

[–] SincerityIsCool@lemmy.ca 7 points 8 hours ago

Doesn't help that Icarus is such a technical mess. Certainly limits the player base when you shoot for a graphically demanding game and then don't bother with working on performance.

Maybe I'm just grumpy that I can't play it anymore since switching to Linux despite upgrading my gpu.

[–] tal@lemmy.today 7 points 9 hours ago (7 children)

I should totally put release date on there too. Just a sec, will add on a column with that.

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[–] HarkMahlberg@kbin.earth 11 points 9 hours ago

I appreciate the nicely formatted table. :)

[–] NotSteve_@lemmy.ca 3 points 7 hours ago

Way too many American games in there :(

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[–] BroBot9000@lemmy.world 53 points 10 hours ago

Good! Fuck that generic sludge being pushed out by shit companies ran by sociopaths.

[–] spip@lemmy.world 26 points 10 hours ago (2 children)

I feel like this doesn't account for people who play older games. Like I'm currently playing the God of War reboot. That would count as playing something that's outside the current top 20, but still very-much AAA.

This is revenue. How many people are buying those games now? Older games are also usually heavily discounted so that’s even less money. And if the game was bought second hand then it’s entirely irrelevant.

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[–] yesman@lemmy.world 22 points 10 hours ago (1 children)

PC players are always going to lead the trend because we have the most options. Microsoft and Sony are in a race to enshitify their ecosystems, while Nintendo is actively hostile towards it's customers and fans.

Meanwhile I'm playing through what was originally a Playstation exclusive title that I got on sale on Steam, and run on Linux.

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[–] givesomefucks@lemmy.world 10 points 10 hours ago

Because "top 20" are live service games that have been going on for years...

The top, however, remains deeply entrenched. The Top 5 PC games have been unchanged since 2023. In 2025, only Marvel Rivals and Wuthering Waves were among the rare new entrants to break into the Top 20.

If someone buys a hyped up single player game from on of the biggest studios of all time...

Itll most likely still be "outside the top 20" even tho it's AAA

[–] chairlegoftruth@lemmy.ml 6 points 9 hours ago

EA: hold my A key. 1000004713

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