this post was submitted on 14 Apr 2026
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[–] Quetzalcutlass@lemmy.world 36 points 11 hours ago* (last edited 10 hours ago) (2 children)

Nearly every title on that list is also a live service game that has been released for years. It's almost like supporting your product post-launch builds a dedicated userbase or something.

(And yeah, I know it's actually because of the profitability of addictive design patterns combined with microtransactions. Let me dream, please.)

[–] ampersandrew@lemmy.world 38 points 11 hours ago (1 children)

This is also survivorship bias. Plenty of companies would love to support their game post launch and make this much money, but they go under trying to follow the same playbook; even the ones that were successful doing so before.

[–] Quetzalcutlass@lemmy.world 8 points 11 hours ago* (last edited 10 hours ago) (1 children)

True. I know Dean Hall (DayZ, Stationeers, Kitten Space Agency) destroyed any hope of his survival game Icarus becoming a major success by releasing hundreds of dollars of expensive DLC during Early Access, then later revealed it was because the money from his previous projects had slowed to a trickle and splitting his current project into a bunch of paid packs was the only way he could stay solvent. Even the megahits of the past all die out at some point.

[–] SincerityIsCool@lemmy.ca 8 points 10 hours ago

Doesn't help that Icarus is such a technical mess. Certainly limits the player base when you shoot for a graphically demanding game and then don't bother with working on performance.

Maybe I'm just grumpy that I can't play it anymore since switching to Linux despite upgrading my gpu.

[–] tal@lemmy.today 7 points 11 hours ago (1 children)

I should totally put release date on there too. Just a sec, will add on a column with that.

[–] Quetzalcutlass@lemmy.world 3 points 11 hours ago* (last edited 11 hours ago) (1 children)

Wow, most of them were even older than I'd thought. And even some of the new ones like Tarkov were in Early Access for years before their official release date.

~~(You flipped the date and country for 16 and 17, btw)~~ Already fixed, never mind!

[–] tal@lemmy.today 3 points 10 hours ago (1 children)

Yeah, but thanks for the heads-up!

[–] Quetzalcutlass@lemmy.world 5 points 10 hours ago (1 children)

One minor correction, I believe The Sims 4 went F2P at some point. They're funded entirely by expansion packs now.

[–] tal@lemmy.today 4 points 10 hours ago* (last edited 10 hours ago) (2 children)

Yeah, I thought about changing it, but...the problem is that while the base game is playable now for $0, the overwhelming bulk of the game's content is in expansion packs. Like, I don't think that people really buy and play just the base game; it'd be more like a demo.

EDIT: A similar game might be DCS. I mean, yes, technically the base game is free, and you get (checks) a WW2 fighter and a Soviet ground-attack jet. But...basically that acts as a demo, and everyone is going to go out and get at least their favorite aircraft, and most of those aircraft cost about as much as a full-priced video game does. Hell, a couple of them are $80 each.

[–] lechekaflan@lemmy.world 2 points 7 hours ago

Yeah, expensive but high-quality add-ons are the norm for flight sims.

[–] Quetzalcutlass@lemmy.world 4 points 10 hours ago (1 children)

That's fair. Though, by that logic would you consider something like that one Final Fantasy MMO F2P or not? I believe it lets you play all the old content for free and only charges for the last (few?) expansions.

[–] GriffinClaw@lemmy.zip 1 points 3 hours ago

I would call it stradling between F2P and Subscription.

Got 6 months worth of free playtime before I got a sub, at which point I felt more guilty not to.