One of the refunds reasons you can select is "the game doesn't run on my PC". This is completely valid.
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Or do as I do.
-
Buy game.
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Never play it.
I have a problem.
Or as I do:
- Watch videos of Cyberpunk
- Think of buying it
- Realize I still haven’t finished Mass Effect
- Never actually buy Cyberpunk.
Currently I’m thinking of Baldur’s gate 3, but you know… I’ll probably get around to it in a few years.
Buying any game after 3-5 years is the way to go. The bugs are fixed, patches are out, so mods are stable and most of the time you can find a sale where it costs 10-20€. And if you forget about it before that time, that means the game was not worth it
On top of that, there might be a bundle with the base game + a few DLCs + christmas discount or whatever.
You’re allowed to get another game even if you haven’t finished a previous one. You’re only here for like 80ish years so why not sample all that interests you?
This is what I feel. I've finished ToTK and Baldurs Gate 3 once(so far...), but beyond that I haven't finished a game in probably years. Hasn't stopped me from having fun in tons of games over the years. I usually play for gameplay more than story anyways, with a couple exceptions.
Video game monogamy is a recipe for no fun 👍
Complex and recent games run on Linux these days.
Not allowing run a game in Linux is, nowadays, a choice from its developer rather then a causality. Proton is a really powerful tool!
If a game don't run in Linux, via Proton or natively, that's dev issue that actively blocked Linux.
It is almost always due to the anticheat programs.
Still... There are anticheats that allow Linux, like EAC, Hyperion and many others... If they choose one that does not allow Linux, or choose one that allow Linux but block it, it's a dev issue
Blaming the Publishers and Devs because it's actually pretty hard to fuck up a game so that it doesn't work on proton these days
rt
If there's a game that can't run on Linux in the current year then that's intentional and it's not worth anyone's money.
You almost have to go out of your way to make a game incompatible with linux. Considering wine/proton and their various forks cover the vast majority of things at this point.
Even with ACs, the two most used ones completely support Linux. One is completely out of the box, maybe even as far as linux support being opt out. The other requires you to contact its developers to enable compatibility their end iirc.
I don't agree. There are cases with Windows only root kits for DRM, but there are also games that don't work because of bugs. You see games coming out that barely work on Windows.
Yeah I can't play rainbow 6 siege since I switched to Linux but I'm staying strong. Fuck ubisoft. And fuck my friends for trying to make me go back to windoz.
Especially if they use an engine that natively supports Linux, they have no excuse not to release a Linux version.
There are tons of reasons my dude. You can still have platform-dependant technologies in your game even if the base engine itself supports linux.
ngl i consistently have a better experience running games through wine than using their native versions. linux ports are often completely dysfunctional and it sucks ass
If it's anti cheat stopping it I blame the game. If it's a bug or poor performance I just say oh well it will work one day.
Now that is based as hell.
I've been gaming exclusively on Linux since 2014. Gaming on Linux is so good nowadays, thanks to Proton, there are so many amazing titles available to play. Proton makes it all easy - thanks to it, it's just a matter of hitting install and play on Steam (in most cases).
There are so many of them, If something doesn't run on Linux, I just don't care. My backlog of great games is so big, who cares about some singular titles that are not available.
I've recently been playing Baldurs Gate 3, ARMORED CORE VI, Anno 1800 and Battlebit Remastered on my Ubuntu rig. All run great. Neither need any special tweaks (I own them on Steam).
BG3 and Battlebit Remastered are especially stellar.
I recommend BG3 to anyone who likes true roleplaying games with great writing, reactivity and player agency.
Battlebit Remastered is a great multiplayer title with massive 256 player battles and it sits somewhere between Battlefield and Squad (a mixture of arcade and mil-sim elements).
This comment sounds like chatgpt
I'm just some meatbag, unfortunately, though I'd happily merge with machine If I could.
But only if it's an open source, penguin style machine.
For me Linux gaming is Steam/Proton. If is works with Steam/Proton, I am playing them. I find that native Linux games are not updated regularly or at all. And Steam wants games to run with the Steam deck. And they are willing work to make that happen.
And game companies know there are a lot of Steam decks out there. And it is not hard to put some effort to see that it runs on that equipment.
All this is a big help for the Linux community. Many gamers don't know that they don't need to buy windows to game. Linux/Steam/Proton is a great option. That is why I make a point to tell people that I am playing Baldur's Gate 3 on my Linux Ubuntu gaming PC. This is how I found out that Linux can play games and switch from Windows. Another Linux gamer told me it was possible.
Agreed. It’s just so sad to me that GOG to this day does not seem to understand their target audience. Seems to me that people who value DRM-free Games overlap vastly with the group of Linux users and still GOG Galaxy is not available on Linux. I would absolutely love GOG Galaxy natively on Linux with Proton integration. Sure we can run it with Lutris etc. but this has been asked from GOG for years. I tried buying everything on GOG instead of Steam until that point where that whole Proton and Steam Deck integration happened. Now I buy everything on steam, just for convenience. I would love to buy everything from GOG but there are just to many hoops to jump through.
Jesus lol.
This is probably true for big games, but I wouldn't get angry at any small developer for not supporting Linux. It's just not worth it/still such a small base.
Most of the time indie games actually do run on Linux, it's the games from big studios that don't (in my experience)
I was just thinking about this the other day...like games are optized for windows usually, but windows is not optimized for games. A fresh Windows 10 runs at 2gb ram on idle. It all went down hill for gamers when Microsoft killed xp
RAM is the cheapest upgrade possible, unless you're trying to run a game on 8GB in 2023 idk why you'd be that concerned with RAM usage.
Perpetual software bloat should not be encouraged; idling at 2GB is fucking insane
This is the way.
Well, you can't blame developers to not cater to their 1% player base. Especially since that group usually have the most problems and requires more development time.
I don't remember exactly who, but there was one game developer who was all praises for that 1%. The Linux users were the most prolific testers who sent back detailed bug reports with ways to recreate the bug, logs and often core dumps even. That 1% helped the devs, as well as the other 99%.
Is it really that much detached from macOS though? They can dist to Mac then Linux shouldn't be much different, right?