this post was submitted on 21 Nov 2024
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[–] orca@orcas.enjoying.yachts 13 points 1 hour ago (1 children)

The inability to download from their servers means that players are eating up refund time sitting around waiting. So now there are players that haven’t even gotten to play yet and can’t get a refund through Steam.

I swear companies are just fucking trolling us at this point.

[–] SirSamuel@lemmy.world 4 points 34 minutes ago (1 children)

Didn't this happen with the last MSFS? I seem to remember Steam extending the refund period for that game. But I could've dreamed that

[–] PerogiBoi@lemmy.ca 1 points 18 minutes ago

I had this exact same problem with the last MSFS. I bought it 4 months ago and never could download the content. The game crashed something like 5 times before I was able to actually get the loading screen to open. Then it was off to the races downloading 150gb of content from M$ servers at a blazing 320kbps.

Figured I’d cut my losses and refunded before my 2 hour window so I could use that money to purchase an actual flight simulator (XPlane 12)

[–] Artyom@lemm.ee 24 points 2 hours ago

World's 2nd most popular cloud infrastructure company is unable to deploy their own software on their own cloud infrastructure.

[–] superkret@feddit.org 26 points 6 hours ago (2 children)

If the servers can only handle a certain number of players, then they should only sell a certain number of licenses for the game.
Then, when concurrent player numbers drop over time, they can release more.

But no, they'll happily take the money from everyone on launch even though their servers can't handle the load.

[–] dan1101@lemm.ee 2 points 30 minutes ago (1 children)

They probably didn't know how many players their servers could support. This was one way to find out.

[–] PerogiBoi@lemmy.ca 1 points 20 minutes ago

Any company worth any money does stress tests of their servers to simulate different scenarios with different loads.

Either they were overconfident, or simply didn’t think QA testing was necessary or worth the cost.

[–] DrCake@lemmy.world 13 points 4 hours ago (1 children)

Could you imagine the possibly equally as bad reception if a digital game was limited? Then add in that you’d get scalpers trying to sell steam keys for stupid money.

This is just another example of why you should wait a while before buying a new game, even sequels.

[–] INHALE_VEGETABLES@aussie.zone 5 points 3 hours ago

Want to sell: Microsoft flight simulator license DM me to discuss price.

[–] DmMacniel@feddit.org 5 points 5 hours ago (1 children)

Is the content from the previous flight simulator compatible with 2024 or do people have to remake and rebuy everything again?

[–] PerogiBoi@lemmy.ca 6 points 1 hour ago

Remake and rebuy everything of course. Did you expect backwards compatibility? Where’s the money in that?