this post was submitted on 19 Oct 2025
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I play games on emulators, I was playing the 1999 version of CTR and hmmm it's way better than Mario kart 64 or Double Dash on GameCube from a gameplay mechanics, fun, enjoyability perspective. Anyone else think so?

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[–] _donnadie_@feddit.cl 7 points 3 days ago

CTR feels a lot better. While I've had fun playing Mario Kart with friends, CTR feels a lot more fun to master and adds a lot more challenge to its courses.

[–] wizardbeard@lemmy.dbzer0.com 29 points 4 days ago (1 children)

Something to remember is that CTR came out three years later than MK64. That was a lot of time for that generation of games.

That said, I remember not liking CTR as a kid because while it had more depth, the friend who had it had put a ton of time into the campaign so I had no chance of keeping up with him trying to pick it up casually through the occasional multiplayer match.

[–] riquisimo@lemmy.dbzer0.com 8 points 4 days ago (1 children)

CTR had two methods of play:

  1. Casually playing a kart game and using fun items.

  2. Learning the mechanics of nitro reserves to maintain a high top speed for as long as possible.

You start at 1 until you realize 2 exists.

[–] MoreZombies@quokk.au 1 points 4 days ago (2 children)

I don't think nitro reserves were a mechanic in the original CTR

[–] riquisimo@lemmy.dbzer0.com 2 points 3 days ago (1 children)

They absolutely were. There are even videos describing it. https://www.youtube.com/watch?v=od-OQGOXtfY

[–] MoreZombies@quokk.au 1 points 3 days ago (1 children)

Appreciate that! I don't recall there ever being anything explaining that in the game - I played through it and unlocked all the characters, beat the Tropy ghosts and some of the Oxide ghosts, but never heard of this stuff the entire time.

[–] riquisimo@lemmy.dbzer0.com 1 points 2 days ago

I didn't know about it either, but when I heard about it before nitro fueled released I knew what they were talking about.

It was more of something I felt but didn't fully grasp at the time. Like a "boost as much as possible and the boost gets way better" thing.

Yes they were.

[–] MrFinnbean@lemmy.world 11 points 4 days ago (2 children)

CTR has so much higher skill ceiling it changes the game completely when comparing to other kart games.

In Mario Kart difference between good player and great player is pretty minor and they can both enjoy playing against eachother.

In CTR good player can think they are playing perfectly, but still they are going to get lapped by great players.

I personaly loved CTR, but playing with friends that havent played it meant nobody is going to have goodtime.

[–] ChapulinColorado@lemmy.world 1 points 1 day ago

Both my cousin and I had the game. Every time we get together we play Mario Kart (SNES) or CTR. CTR feels like Mario kart 8 in a lot of ways with the wide controllable drifts and triple boosts. It was ahead of it's time for sure, especially for a first entry. I can't say I've enjoyed the sequels as much. Even the remake does not play as well, especially on the sewer level from what I recall.

[–] moonluna@lemmy.world 0 points 3 days ago

I keep hearing this reason. I like improving in games so to me it's all fair game

[–] Instigate@aussie.zone 19 points 4 days ago (4 children)

Diddy Kong Racing was the best racing game of this era and yes, I am most definitely willing to die on this hill.

[–] ouRKaoS@lemmy.today 6 points 4 days ago

I will join you to die on the hill, as long as the hill is made of Wizpig's lifeless corpse...

[–] the_tab_key@lemmy.world 5 points 4 days ago

I will fight by your side defending DKR. So many hours in co-op mode

We still play it to this day. Amazing multiplayer.

The single player campaign was also pretty fun.

[–] moonluna@lemmy.world 2 points 4 days ago (1 children)

I actually played that. Didn't it have a boat mechanic where the karts would turn into inflatable tubes with rockets or something?

[–] Instigate@aussie.zone 9 points 4 days ago (1 children)

Essentially, yeah! There were three driving modes - kart, hovercraft, and plane. Some tracks only allowed certain driving modes and you would pick your driving mode before the race started. It was pretty novel for the era!

[–] bitwolf@sh.itjust.works 3 points 4 days ago

Oh wow, Nintendo was really early in that! I thought that was just introduced in MK7

[–] kadu@scribe.disroot.org 9 points 4 days ago* (last edited 4 days ago) (1 children)

I want to understand why the hell CTR is not on Steam already. The trilogy remake is on PC, Crash 4 is on PC, and CTR was even ported to the Switch - so clearly they have no trouble porting the game to weird architectures. GIVE ME CTR ON PC.

[–] moonluna@lemmy.world 0 points 3 days ago

Good question

[–] Aielman15@lemmy.world 16 points 4 days ago (1 children)

I suppose it depends heavily on nostalgia.

I have no attachment to Nintendo brands nor Mario Kart in particular. My sister bought a Mario Kart Wii game a few years back and I didn't care much for it. Having grown up with CTR on PS1, and Spyro and Crash as platformers, I immensely enjoyed the remake.

I like how the kart handles, and the turbo mechanic is a lot of fun and has a lot of depth. But I suppose that MK fans have other things they enjoy from their franchise.

[–] moonluna@lemmy.world 5 points 4 days ago (1 children)

Let me add that Mario kart is fun. I just feel CTR was more engaging

[–] riquisimo@lemmy.dbzer0.com 4 points 4 days ago

CTR had much more depth.

CTR also rewarded you for understanding the mechanics more. Some boost pads gave you a boost with a higher top speed (blue flame). If you knew how to maintain a boost, you could maintain that blue-flame boost indefinitely.

It's just that to do that you had to hit nearly every boost pad, triple boost at nearly every corner, and avoid all the obstacles (including touching walls). It's hard to maintain it, but even maintaining it for a little bit can really launch you towards the front.

[–] SomethingBurger@jlai.lu 12 points 4 days ago

Was? No. It still is.

[–] rocci@lemmy.dbzer0.com 11 points 4 days ago (1 children)

Crash Team Racing is a great game, and I certainly enjoyed it more than Mario Kart 64 (I was never a fan of MK64 though to be fair). The campaign mode was super cool and kept the game fresh.

[–] moonluna@lemmy.world 4 points 4 days ago

The story did actually try

[–] thepompe@ttrpg.network 5 points 4 days ago
[–] bridgeenjoyer@sh.itjust.works 6 points 4 days ago

Love it on my ps1

[–] SnotFlickerman@lemmy.blahaj.zone 7 points 4 days ago* (last edited 4 days ago) (2 children)

I'm just waiting for the release of Bubsy's Wild & Woolie Racers

[–] Godort@lemmy.ca 5 points 4 days ago (1 children)

You joke, but I would absolutely play that

I mean... I would too, which is why it was on my mind.

[–] ItJustDonn@slrpnk.net 5 points 4 days ago

what could pawssibly go wrong?

[–] Lost_My_Mind@lemmy.world 6 points 4 days ago

"Does you feel"? Noes I don'ts.

[–] jqubed@lemmy.world 5 points 4 days ago (1 children)

My experience was only playing at friends’ houses who had Play Stations, but I never felt like one was better than the other. I appreciated the mechanic of upgrading items helped to give a different element to the game instead of it being the same thing Nintendo was doing but with different characters. What we really played a lot with friends, though, was Battle Mode on Mario Kart. I don’t think CTR had that, or else no one thought it was as good. It really hasn’t been as good in Mario Kart either since the Wii version I’d say.

[–] riquisimo@lemmy.dbzer0.com 3 points 4 days ago

CTR did have that. I don't remember how it compared to Mario kart though.

[–] MrScottyTay@sh.itjust.works 2 points 4 days ago

It's better but it's onboarding is worse. Figuring out the drift boosting is harder than figuring it out for Mario kart with the latter feeling love riding a bike and easy to get back into the muscle memory time and time again.

However, whenever you've got the feeling of how CTRs works, It feels better than Mario karts. Giving you more control and more engagement in the moment to moment.

Sometimes i bounce off CTR when coming back to it after a very long time going to just play it for a bit but fumble a bunch of drifts and feel like i can't be arsed trying to figure it out again currently and just play something else with what little time i had currently.

[–] LainTrain@lemmy.dbzer0.com 3 points 4 days ago

Oh yeah for sure. I still go back and play the main story mode of Crash Team Racing every year as a ritual, on the other hand I've literally never played mario kart so the answer is obvious.

[–] bitwolf@sh.itjust.works 2 points 4 days ago (2 children)

Funny you bring it up. When Mario Kart introduced the coins, I immediately thought of the Wumpa Fruits in even the first CTR.

I read it as Nintendo running out of ideas. But it seems the Switch 2 Mario Kart adding the cross country game mode is somewhat more novel than the coins.

[–] cfi@lemmy.world 7 points 4 days ago

Coins were part of the original Super Mario Kart, they disappeared after that

[–] moonluna@lemmy.world 1 points 4 days ago

Just took 26 years. Lol Nintendo doesn't put much effort into their games anymore. I checked out the new Pokemon game and it was so soulless

Garfield Cart for the best

[–] SolarPunker@slrpnk.net 1 points 3 days ago* (last edited 3 days ago)

They are both great (MK64 and CTR)! Sonic Racing Transformed is a great evolution.

[–] Tattorack@lemmy.world 1 points 4 days ago (3 children)

Maybe. If I could actually play it. But still no PC port.

[–] thepompe@ttrpg.network 1 points 4 days ago

You can emulate it for free.

I recommend using Duckstation.

[–] riquisimo@lemmy.dbzer0.com 1 points 4 days ago

I know right? "The Karters 2" on steam feels very similar though!

[–] dom@lemmy.ca 0 points 4 days ago (1 children)

No pc port of mario kart either

[–] Tattorack@lemmy.world 1 points 4 days ago

No port for anything Mario related at all, so that comes with the territory.

But we have the N'Sane Trilogy and Crash Bandicoot 4 on PC... Why not also the kart racing game they made around the same time?