this post was submitted on 04 Nov 2025
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[–] Furbag@lemmy.world 2 points 35 minutes ago

Ubisoft took one risk back in the mid-late 2000s and have been riding that safety wave ever since with asscreed. They're not the last people who should be pointing fingers at other publishers for playing it too safe and releasing formulaic games, but damn if they aren't next-in-line for that honor.

[–] SpaceNoodle@lemmy.world 9 points 5 hours ago (1 children)
[–] joyjoy@lemmy.zip 6 points 4 hours ago (1 children)

Looks like the title got cut off.

"Whereas, say, EA, you get these awful execs and they never made games and they came from toothpaste companies"

[–] SpaceNoodle@lemmy.world 2 points 4 hours ago

And the title should have been much shorter.

[–] amol@piefed.social 35 points 9 hours ago

Ubisoft has practically only produced confusing Open World games of the same IPs for the past decade. My definition of risk and innovation is slightly different 😅

And that’s just because Open World games are easy to mass produce. You just change assets and few minor things and reuse more or less the whole game

[–] Visstix@lemmy.world 59 points 11 hours ago (1 children)

"The Assassin's Creed franchise evolved into the household name it is thanks to rare, or at least rare-among-AAA, support for risk-taking at Ubisoft"

Fucking lol.

[–] BreadstickNinja@lemmy.world 21 points 9 hours ago (2 children)

"No, no, hear me out. It's exactly the same game. The same thing we make every single time. But this time, it's in... Egypt."

"Holy shit! What a maverick! Who is that guy? I like the way he thinks. Give him a corner office and the same budget we gave the Greece one!"

[–] med@sh.itjust.works 3 points 4 hours ago (1 children)

You know what I would buy? Hitman set in ancient Egypt.

Infiltrating a workgang forced to build a pyramid, putting a spitting cobra into a nasty enforcer's chamber pot because he owes the Potiphar some serious myrrh?

Sign me up.

[–] BreadstickNinja@lemmy.world 1 points 12 minutes ago

Honestly, not a bad idea. Synthesizing and iterating, taking things out of context, combining elements you haven't before - that's how you get something interesting.

Ubi's problem is that their gameplay loops are completely stale. There just isn't enough new and different, the stories are trite, the dialogue is shit, and everything is boring and predictable.

I somewhat enjoyed the first Assassin's Creed, but was a little bitter it wasn't the Prince of Persia game they'd intended the engine for. I didn't find "walking slowly to blend in with a crowd" to be as fun as the intense combat and tight platforming of Sands of Time. But I cannot for the life of me understand how the series blew up into a juggernaut of a dozen releases over two decades.

I'm actually playing The Lost Crown now and - not that I'm the first to observe this - but I feel like it's the best thing Ubi has done since The Two Thrones twenty years ago. This is the kind of risk that Ubi should be taking. Modest games, smaller budgets, new genres. Diversify and let the creatives create. Let small projects succeed and give them a sequel. If small projects fail, it doesn't break the bank. But for christ's sake stop releasing the same three giant boring games over and over.

[–] ampersandrew@lemmy.world 11 points 9 hours ago* (last edited 5 hours ago)

The Egypt one was definitely one where they changed it a lot. So much so that I no longer enjoyed playing them.

[–] rustydrd@sh.itjust.works 27 points 12 hours ago* (last edited 12 hours ago) (1 children)

The Assassin's Creed franchise nowadays seems more like one of those slushy machines at the mall that perpetually move the same ingredients around in a neverending cycle of despair and stagnation.

[–] 1.ceramics926@kopitalk.net 1 points 1 hour ago

Poetic and miserable, I may not be able to bear looking at a slushy machine the same way.

[–] NoForwardslashS@sopuli.xyz 86 points 14 hours ago (1 children)

"Forever brand" really has "forever chemicals" vibes.

[–] makyo@lemmy.world 1 points 1 hour ago

That and the risktaking bit give the headline two rofl’s

[–] ObamaBinLaden@lemmy.world 39 points 13 hours ago (2 children)

Assassin's Creed's shift to open-world RPGs would never have happened at many companies, Alex Hutchinson says

Literally everyone and their mother could have expected this change. It's literally the one single way AAA studios have been padding gameplay and time for a decade and a half now.

[–] dukemirage@lemmy.world 7 points 11 hours ago (1 children)

Ubisoft codified a certain style of open world design that many other AAA releases were using as a template. He's right, you can't deny the impact the franchise had.

[–] prole@lemmy.blahaj.zone 8 points 10 hours ago (2 children)

Oh yeah, climbing a tower to unlock a part of the map is so innovative, especially after the 15th fucking time they used it.

[–] Katana314@lemmy.world 10 points 8 hours ago (1 children)

I’ve always felt the tower thing was unfair.

It WAS a good idea when first used. And, when imported across to Far Cry, they also tried to come up with new forms of climbing and even puzzles to get you up. Then, simply because the internet made memes about it through repeat emphasis (repeating an old mechanic alone isn’t necessarily a bad thing) they responded, took the system out, and even lampshaded it in Far Cry 5 - WHILE other devs as far as Nintendo/Zelda were copying it.

Theres a lot to condemn Ubisoft for, but the towers thing always irked me. Call open worlds as a whole boring, but it suggests it’s not the sort of game to keep your interest anyway.

[–] Kaldo@fedia.io 5 points 7 hours ago

You say that and I can kinda agree with it, and I can see them agreeing with it... but I recently got FC5 on a discount and despite it all - it still felt like the exact same game as every previous one. So artificially gamey and forced in some interactions, so predictable in its plot and map exploration structure...

I don't think it ends up feeling that different at all. Maybe you zipline up the towers today and they just discover POIs instead of removing map fog, but it's still the same crap, just served differently

[–] dukemirage@lemmy.world 3 points 9 hours ago

Ii didn't use the word innovative, mind you

[–] Cybersteel@lemmy.world 6 points 13 hours ago (1 children)

Even From and Zelda went open world.

[–] brendansimms@lemmy.world 7 points 7 hours ago

Zelda is classically open world though - since the og nintendo

[–] brsrklf@jlai.lu 52 points 14 hours ago* (last edited 14 hours ago)

Oh yeah, these terrible execs from other companies who veto female protagonists on principle, insist on implementing the same list of a thousand terrible features in all games regardless of genre, and harass their employees while being protected by HR and the CEO.

Wait, no, those are not the bad ones. You know the bad ones because they've worked for toothpaste companies.

[–] yunglucifer@lemmings.world 13 points 12 hours ago (3 children)

Weird, Assassin's Creed died with 2 when they fired the creator.

[–] KingThrillgore@lemmy.ml 3 points 7 hours ago

Sad because 2 is where it hit its stride

[–] RightHandOfIkaros@lemmy.world 17 points 11 hours ago (3 children)

Okay but Black Flag slapped. Maybe not as an AC game per se, but Black Flag was still a greater game.

[–] halcyoncmdr@lemmy.world 2 points 5 hours ago

Black Flag was a mediocre Assassin's Creed game, at best. It was a phenomenal pirate game

[–] Senseless@feddit.org 5 points 9 hours ago

Agreed. Black Flag was awesome. Never finished the story though. Just sailing, singing shanties.

[–] ricdeh@lemmy.world 2 points 8 hours ago (2 children)

And Rogue. I rarely hear Rogue mentioned but it's my favourite. I find the story the most appealing, and it comes with so much moral ambiguity.

[–] VindictiveJudge@lemmy.world 2 points 6 hours ago

Gameplay-wise, Rogue is even better than Black Flag. Narratively, Rogue is a disaster fueled by Shay being painfully stupid.

[–] eRac@lemmings.world 2 points 7 hours ago

Being released at the same time as the significantly more modern (and unpopular) Unity didn't do Rogue any favors.

[–] Blaiz0r@lemmy.ml 7 points 12 hours ago (1 children)

Is that why the third one never concluded the series as it was originally intended?

[–] MaggiWuerze@feddit.org 6 points 12 hours ago

Probably more to do with boatloads of money to be made

[–] ClockworkOtter@lemmy.world 9 points 12 hours ago (1 children)

Controversial opinion: I like comfort games these days.

The first AC came out when I was in high school, and my one of my favourite bands for a good few years released their first album around then as well. I may not have as much time or love for either now, but I still get a nice buzz when I engage with a new release - especially when it does something a bit different (even if not revolutionary) compared to previous ones.

[–] XeroxCool@lemmy.world 12 points 8 hours ago

Life's too short to avoid something you actually enjoy just because other people told you it's not good enough.

[–] itkovian@lemmy.world 17 points 14 hours ago (1 children)

Assassin's Creed is about equivalent to Colgate, I guess.

[–] lukalix98@programming.dev 4 points 13 hours ago (1 children)

I'm clueless, what happened to Colgate?

[–] TheBat@lemmy.world 15 points 13 hours ago

Some scandal. A Colgategate, if you will.

[–] nullpotential@lemmy.dbzer0.com 10 points 13 hours ago (1 children)
[–] afaix@lemmy.world 4 points 6 hours ago

Like gamepass, but tooth

[–] RightHandOfIkaros@lemmy.world 11 points 14 hours ago* (last edited 14 hours ago)

Most self-aware Ubisoft employee quoted in post title

[–] SCmSTR@lemmy.blahaj.zone 8 points 13 hours ago

You know how in tv shows or movies in the 90s, there were always a pair of villains or goons that worked for the main villain and were comic relief? Like the Jessie & James pair in Pokemon or the two guys in power rangers or whatever I'm thinking of.

Remember how occasionally, like if it were two guys, they'd fight between the two of them, on-screen?

I don't know why this memory popped up. Curious...

[–] mohab@piefed.social 3 points 13 hours ago

🎶 Assassin's Creed is a good franchise 🎶