this post was submitted on 07 Feb 2026
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Although often tossed together into a singular ‘retro game’ aesthetic, the first game consoles that focused on 3D graphics like the Nintendo 64 and Sony PlayStation featured very distinct visuals that make these different systems easy to distinguish. Yet whereas the N64 mostly suffered from a small texture buffer, the PS’s weak graphics hardware necessitated compromises that led to the highly defining jittery and wobbly PlayStation graphics. ...

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[–] actionjbone@sh.itjust.works 67 points 1 week ago (3 children)

3D graphics were incredibly primitive back then. There really weren't "3D processors" as we know them today.

On top of that, CRTs masked many of the weirdest graphical artifacts - the shimmering we see on modern screens was much more of a blur on screens at the time.

It's fun to look back at the PlayStation and the N64, and to see how each of them handled limitations in a different way.

[–] djdarren@piefed.social 29 points 1 week ago (1 children)

This Noodle video on how old games were developed with CRT in mind was absolutely mind-blowing to me.

[–] floquant@lemmy.dbzer0.com 3 points 1 week ago

Yeah, for example when emulating GB/GBC/GBA games, simulating the slow LCD response time makes all the difference. Jittery shaking animations become soft blurs, and everything feels much closer to the authentic hardware

[–] LoafedBurrito@lemmy.world 4 points 1 week ago

Resident evil for N64 is mind boggling how they were able to shrink it down enough to fit on that tiny rom chip.

[–] HeartyOfGlass@piefed.social 19 points 1 week ago (2 children)

Gimme that wobble and the glow of a CRT and y'all can keep your fancy HD

[–] Kolanaki@pawb.social 4 points 1 week ago (1 children)

It wasn't the CRT giving the PS1 its unique look. It was a lack of floating point integers.

[–] TORFdot0@lemmy.world 9 points 1 week ago (1 children)

Floating point numbers. Floating point integer is an oxymoron 🤓

[–] Kolanaki@pawb.social 5 points 1 week ago (1 children)

Whole numbers don't float? 🤷‍♂️

[–] TORFdot0@lemmy.world 3 points 1 week ago

Depends on who you ask I guess. we all float down here

You could play Belatro and set CRT settings on the graphics. That at least one option somewhere in the void.

[–] Psythik@lemmy.world 9 points 1 week ago* (last edited 1 week ago) (2 children)

Which emulator fixes the wobbling and upscales the textures again? The games I've seen in that emulator look great, nearly as good as PS2 games.

[–] defaultusername@lemmy.dbzer0.com 16 points 1 week ago (1 children)

Any emulator that supports PGXP, which is most of them. Duckstation is the one most people recommend, but that one has weird licensing issues and a dev who loves to start drama.

https://emulation.gametechwiki.com/index.php/PlayStation_emulators

[–] Psythik@lemmy.world 2 points 1 week ago (1 children)

Excellent; thanks for the heads up. I'll avoid the drama and pirate any component that requires a licensing fee.

Here is a GPL licensed one that was forked before the license change. Not as feature rich, but definitely still a quality emulator: https://github.com/Trixarian/duckstation-gpl

[–] Davel23@fedia.io 4 points 1 week ago

I know Duckstation has some wobble-fixing ability.

[–] ScoffingLizard@lemmy.dbzer0.com 0 points 1 week ago* (last edited 1 week ago)

Not a problem for me. How about an article on how devs release shittier, messier, harder to use GUIs every goddamn release. I swear its like four buttons to power it off.