warm

joined 9 months ago
[–] warm@kbin.earth 10 points 2 months ago (4 children)

You could have made a private lobby. Although RDR Online isnt too exciting anyway.

[–] warm@kbin.earth 1 points 2 months ago (1 children)

A good game will sell itself though. How they spent 8 years on it, I don't know.

[–] warm@kbin.earth 8 points 2 months ago (3 children)

A lot of shit games still sell millions on the back of marketing, so for a game to sell as little as concord, it had to be a whole new level of shit along with shitty marketing.

[–] warm@kbin.earth 25 points 2 months ago (2 children)

Remember when people posted on YouTube for fun? It's only when it became a viable business that the platform turned to shit.

[–] warm@kbin.earth 9 points 2 months ago

Doesn't seem to exist at all in EU. Disgusting either way.

[–] warm@kbin.earth 3 points 2 months ago

The point is, we are enjoying free content without any advertising and monetisation slapped on. If that happens, then we just leave, we are not demanding free content, we just consume it because it exists. The donation model is the only one that works in this space, or this space fails as another attempt at capitalism where it wasn't needed or requested.

[–] warm@kbin.earth 3 points 2 months ago
[–] warm@kbin.earth 23 points 2 months ago (2 children)

Yeah, it sounds bad until you watch the video.

[–] warm@kbin.earth 41 points 2 months ago

Give it another 8 years of development Sony, maybe it'll be worth the time that time around.

[–] warm@kbin.earth 5 points 3 months ago

If you ever want a giggle, read the GSMArena comment sections!

[–] warm@kbin.earth -4 points 3 months ago (4 children)

Of course, if you got lucky you missed bugs but there were still a lot of poorly made systems that bled over from DOS2 that they didn't bother to update. With the size of the patch notes following release, some having a good experience isn't really a counter-point.

As I said though, they could have used early access better because it definitely wasn't ready, it was passable (well ignoring game-breaking bugs a lot of people ran into to). And why would you be opposed to a game being developed a bit longer if it means a better experience for all?

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