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this post was submitted on 16 Dec 2024
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Still has 96% recent and 96% overall positive reviews and an "overwhelmingly positive" overall rating.
I don't think they're making much of a dent. The article is pretty unclear though on why Chinese gamers are mad, other than that there was a possible "dodgy translation."
I mean, it's a blip but they were trying.
The gist of it seems to be a few Chinese gamers are upset that Black Myth: Wukong didn't win game of the year and combined with a bad translation made it seem like Sven, who was presenting, instead of his anti-greed speech was translated into basically saying that he knew who was going to win, like he knew beforehand, and game sales aren't important, and some took that ask he was mocking Black Myth for not winning.
Just language barriers and general gamer stupidity all around.
I'm pretty sure nationalistic pride is also a factor. Wukong is not just a game they like, it's their game.
I understand being upset if your game didn't win, but your game came out the same year as Baldur's Gate 3. I mean come on, you had to know...
But, also, why Astro Bot?
Have you played Astro Bot? It's phenomenal. It is the best non-Mario 3D platformer ever made. And possibly in the Top 3 if you include Mario.
And also a PS5 exclusive. Eww
That has no relevance to how good and deserving of an award it is.
IMO, it does. Awards showcase and highlight 'best of' games, but what's the point of highlighting a game that is inaccessible to a significant portion of the gaming community? You could potentially make the argument that their purpose is more towards recognising the efforts and success of the devs, but that's not the aspect of awards that are being discussed in this context.
I feel that making a game exclusive can sometimes make better games, because you're making one game instead of 2 or 3. Even with games that are on multiple systems, one version always ends up being "the definitive", and the other versions are not up to the same standard because they're put out just to appeal to a wider audience. Focusing on one system let's you put everything into making your game great instead of making it accessible.
That may have been true a decade ago, but nowadays unless you're trying to squeeze out top-tier graphics performance (which isn't the case with this game) you only need to worry about the control scheme. The code can be compiled for multiple platforms.
Your right, it should have been belatro
Balatro is the objectively correct choice.
Because the Game Awards hates indie games.
It Takes Two won 2 years ago.
That is no indie game.
so are you saying they don’t like the genre of indie games or that they don’t like independent studios?
"Indie game" is not a genre...
Oh come on are you really going to play this game?
Do you think all “indie films” come from independent filmmakers/tiny studios with no big connections?
Do you think all “indie rock” only comes from independent bands without studio deals?
Indie absolutely connotes either the above or a style/genre. Everyone knows this. It’s a very flexible term that can vary from person to person. It’s a “vibe,” it’s classic “I know it when I see it.”
Having connections is not the same as having a major publisher. Something isn't indie because it's a genre or just a small group of people.
It's people like you who try to muddy that.
It’s already muddy dude I can’t believe we are having this debate in 2024 lmfao
It's not a debate.
You’re absolutely right. Indie is a murky term that people use very liberally. I’m glad we agree that being pedantic and rigid about a definition when the rest of society isn’t out of some weird need to be a contrarian online “well AKSHOOALEE”-ing folks is not only unproductive, but it kind of makes you a tool.
Have a great rest of your week. Feel free to have the last word. I’m sure it’s very important to you.
You're robbing the right to exist as indie games from actual indie games, allow corporations to make games like Dave the Diver take the spotlight away from real independent developers, simply because corporations are becoming wise to masquerading as an indie game.
Have a terrible week. You're a bad person.
I just wanted to come back and apologize. I’ve been in a pretty shitty mood the last few days and I’ve been letting a lot of stuff get to me.I shouldn’t go online and take it out on other people and just spread that misery.
It doesn’t matter whether or not I think the word is flexible. I shouldn’t talk to people like that, I don’t know a thing about you and I just started attacking you. Again I apologize
I don't know about that. I am saying, that I wouldn't count It Takes Two as an indie title.
“Indie” is a very nebulous term regardless of the medium. “Indie rock” is a sound now. “Indie movie” is a style/genre now. “Indie game” is definitely a style.
Yeah, absolutely. Just for me, this feels like a typical AA game. Indie is more like Noita, Mouthwashing or Vampire Survivors. But you are right, there are no definitive borders or anything.
Fair point!
You're*
Learn basic grammar, FFS. You make yourself look like a 12-year-old with learning disabilities by failing to get simple words right.
Go back to reddit.
Did you understand what they said? Great! They did perfectly fine then. Waste less energies.
Your a dweeb lmao
The nostalgia was also a lot of games that have languished lol it just reminded me how many games Sony has abandoned or lost the thread of.
Cry about it... Astro Bot was fucking awesome.
And it's also made by Sony who have a lot of money
"Big company, therefore manipulation" is one hell of an argument my dude
These pathetic conspiracy theories should've died out in the 90s.
The people who review the games are the same people who vote for the winner, and Astro Bot was the best reviewed game of the year.
Is that with Steam's "recent off-topic activity" system turned on, or off?
Steam introduced something where if they see a large scale of reviews in a short period that express thoughts unrelated to the game itself, they exclude those reviews from the default view of the page.