this post was submitted on 14 Apr 2026
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[–] tal@lemmy.today 58 points 13 hours ago* (last edited 12 hours ago) (6 children)
Rank Title Release Year Country of Origin Free-to-Play
1 Roblox 2006 US Yes
2 Counter-Strike 2 2023 US Yes
3 League of Legends 2009 US Yes
4 Minecraft 2011 Sweden In China
5 Fortnite 2017 US For modes other than Save the World
6 Dota 2 2013 US Yes
7 Valorant 2020 US Yes
8 World of Warcraft 2004 US No
9 The Sims 4 2014 US No
10 Call of Duty: Black Ops 7 2025 US No
11 Escape from Tarkov 2025 Russia No
12 Overwatch 2 2023 US Yes
13 Marvel Rivals 2024 China Yes
14 PUBG: Battlegrounds 2017 South Korea Yes
15 World of Warcraft Classic 2019 US No
16 Grand Theft Auto V 2013 UK No
17 Diablo IV 2023 US No
18 Wuthering Waves 2024 China Yes
19 Genshin Impact 2020 China Yes
20 Apex Legends 2019 US Yes

I think that a bigger story there is the dominance of F2P games.

EDIT: Added release year after @Quetzalcutlass@lemmy.world mentioned age.

EDIT2: And country of origin, while I'm at it.

EDIT3: Note that the release dates on some of these are a bit apples-to-oranges. For example, Escape From Tarkov only had its 1.0 release in 2025, but had been widely-played well before that, so maybe "availability" would be more interesting than "release". World of Warcraft Classic only split from World of Warcraft in 2019, but both games have an origin in World of Warcraft, which was released in 2004.

[–] paraphrand@lemmy.world 3 points 3 hours ago

Free to play, and “ever games” or whatever you want to call them. Solid classics that are easy to return to for years. Left 4 Dead 2 is a great example.

[–] Quetzalcutlass@lemmy.world 38 points 13 hours ago* (last edited 12 hours ago) (2 children)

Nearly every title on that list is also a live service game that has been released for years. It's almost like supporting your product post-launch builds a dedicated userbase or something.

(And yeah, I know it's actually because of the profitability of addictive design patterns combined with microtransactions. Let me dream, please.)

[–] ampersandrew@lemmy.world 41 points 13 hours ago (1 children)

This is also survivorship bias. Plenty of companies would love to support their game post launch and make this much money, but they go under trying to follow the same playbook; even the ones that were successful doing so before.

[–] Quetzalcutlass@lemmy.world 10 points 13 hours ago* (last edited 12 hours ago) (1 children)

True. I know Dean Hall (DayZ, Stationeers, Kitten Space Agency) destroyed any hope of his survival game Icarus becoming a major success by releasing hundreds of dollars of expensive DLC during Early Access, then later revealed it was because the money from his previous projects had slowed to a trickle and splitting his current project into a bunch of paid packs was the only way he could stay solvent. Even the megahits of the past all die out at some point.

[–] SincerityIsCool@lemmy.ca 10 points 12 hours ago

Doesn't help that Icarus is such a technical mess. Certainly limits the player base when you shoot for a graphically demanding game and then don't bother with working on performance.

Maybe I'm just grumpy that I can't play it anymore since switching to Linux despite upgrading my gpu.

[–] tal@lemmy.today 7 points 13 hours ago (1 children)

I should totally put release date on there too. Just a sec, will add on a column with that.

[–] Quetzalcutlass@lemmy.world 3 points 13 hours ago* (last edited 12 hours ago) (1 children)

Wow, most of them were even older than I'd thought. And even some of the new ones like Tarkov were in Early Access for years before their official release date.

~~(You flipped the date and country for 16 and 17, btw)~~ Already fixed, never mind!

[–] tal@lemmy.today 3 points 12 hours ago (1 children)

Yeah, but thanks for the heads-up!

[–] Quetzalcutlass@lemmy.world 5 points 12 hours ago (1 children)

One minor correction, I believe The Sims 4 went F2P at some point. They're funded entirely by expansion packs now.

[–] tal@lemmy.today 4 points 12 hours ago* (last edited 12 hours ago) (2 children)

Yeah, I thought about changing it, but...the problem is that while the base game is playable now for $0, the overwhelming bulk of the game's content is in expansion packs. Like, I don't think that people really buy and play just the base game; it'd be more like a demo.

EDIT: A similar game might be DCS. I mean, yes, technically the base game is free, and you get (checks) a WW2 fighter and a Soviet ground-attack jet. But...basically that acts as a demo, and everyone is going to go out and get at least their favorite aircraft, and most of those aircraft cost about as much as a full-priced video game does. Hell, a couple of them are $80 each.

[–] lechekaflan@lemmy.world 2 points 9 hours ago

Yeah, expensive but high-quality add-ons are the norm for flight sims.

[–] Quetzalcutlass@lemmy.world 4 points 12 hours ago (1 children)

That's fair. Though, by that logic would you consider something like that one Final Fantasy MMO F2P or not? I believe it lets you play all the old content for free and only charges for the last (few?) expansions.

[–] GriffinClaw@lemmy.zip 1 points 5 hours ago

I would call it stradling between F2P and Subscription.

Got 6 months worth of free playtime before I got a sub, at which point I felt more guilty not to.

[–] HarkMahlberg@kbin.earth 12 points 13 hours ago

I appreciate the nicely formatted table. :)

[–] NotSteve_@lemmy.ca 4 points 10 hours ago

Way too many American games in there :(

[–] brucethemoose@lemmy.world 5 points 13 hours ago* (last edited 13 hours ago) (1 children)

Or effectively F2P/MTX based ones, even if they have an upfront cost.

And it's not even counting mobile.

I hear a lot about the resurgance of honest, pay-upfront games, but revenue sure isn't supporting that.

[–] Quetzalcutlass@lemmy.world 13 points 13 hours ago (4 children)

F2P games are subsidized by a small minority who will throw a hundred dollars a month into the game to obtain and max out whatever FOMO event or item/character is on rotation, and by an even smaller group of obscenely wealthy (or mentally ill) players who will spend tens of thousands of dollars just to say they own everything.

I'd honestly be fine with this model if the ones funding it were treated like patrons of the arts or something, but instead the industry hired a bunch of psychologists to run incredibly unethical experiments to create literally addictive design patterns encouraging the weak-willed or mentally ill to spend more.

Modern F2P game design is predatory and downright evil in the way it's carefully cultivated to be just fun enough to continue playing, while constantly dangling the promise of more enjoyment if you'd only spend a tiny bit more (with that 'bit more' often only granting a small chance at getting what you want, with 'pity' systems only guaranteeing the desired drop if you spend the equivalent of around a hundred bucks in premium currency). But since it's obscenely profitable, I don't foresee it going away without legislation banning those practices.

Yeah, that's what I hate about Genshin Impact most - the predatory gacha and FOMO-exploiting business model ruining what would otherwise be a peak game I could recommend to basically anyone.

[–] Almacca@aussie.zone 9 points 12 hours ago (1 children)

And Roblox does it by exploiting kids.

[–] Quetzalcutlass@lemmy.world 4 points 12 hours ago (1 children)

Roblox screws over both the players and the creators who attract and keep them there, both of which as you said are mostly children. It's actually kind of impressive how scummy the devs are. They're the poster child for rent-seeking parasites.

[–] lechekaflan@lemmy.world 2 points 9 hours ago

Not to mention that in one country the game is being allegedly used as a platform for spreading edgelordism.

https://www.onenews.ph/articles/pnp-terrorists-grooming-kids-through-roblox

[–] Korhaka@sopuli.xyz 1 points 10 hours ago (1 children)

It depends, it's certainly inaccurate to describe all F2P games as doing this. Runescape, at least back in the 2000s, was F2P or a monthly sub. That was it.

[–] mika_mika@lemmy.world 1 points 6 hours ago (1 children)

Runescape also was a free game at a time when those weren't really common. I honestly can't think of any others with the scope of RS.

Not only was it free, it ran entirely in a browser window.

That's how it managed to build its player base, and it coasts on that nostalgia to this day.

[–] Korhaka@sopuli.xyz 1 points 3 hours ago (1 children)

There were loads of free browser games back then

[–] mika_mika@lemmy.world 1 points 2 hours ago

Miniclip, Newgrounds, and similar felt more like mini games.

For free and in browser with some actual progression, I can think of RuneScape and those Artix Adventure Quest series games. I played both, but Runescape definitely felt like more of a complete game with 3D models and all.

God, I had forgotten how bad those Artix games were til I remembered them just now.

[–] brucethemoose@lemmy.world 1 points 13 hours ago* (last edited 13 hours ago)

Regardless of whatever fraction most of the revenue comes from, they still draw absolutely massive amounts of players.

Shouldn’t the sims 4 be considered free to play? The base game is free, only the dlc is paid.