this post was submitted on 06 May 2024
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[–] AFKBRBChocolate@lemmy.world 64 points 6 months ago (7 children)

Really interesting video. I can imagine playing an MMORPG where you get around by actually walking and running. Suddenly the biggest computer geeks would be super fit.

[–] CraigeryTheKid@lemm.ee 60 points 6 months ago (1 children)

like when the collective world went outside at the same time when Pokemon Go launched. Our quiet downtown area was amazing to walk through. all those people.

[–] AFKBRBChocolate@lemmy.world 16 points 6 months ago (3 children)

Kind of a shame that the pandemic was so soon after. I wonder how much it affected the game's popularity.

[–] TheOctonaut@mander.xyz 52 points 6 months ago (1 children)

It was 3.6 years after? And it was pretty dead at that point. Like it was popular with a core group who were making Niantic and TPC tons of money, but the phenomenon was dead by the anniversary.

[–] ArgentRaven@lemmy.world 17 points 6 months ago

It died in my area when they dropped the amount of spawn nodes to the point where you couldn't really walk around. You had to drive pretty far at that point, and that kill let most people's enthusiasm.

I don't know if it was complaints by local businesses or what, but after that I never saw large groups walking around again.

[–] SnotFlickerman@lemmy.blahaj.zone 38 points 6 months ago (2 children)

Niantic was already killing interest in the game long before COVID wrecked it up a good bit, and they haven't let up on pissing off the Pokemon Go gaming community since.

[–] OneStepAhead@lemmynsfw.com 16 points 6 months ago

Niantic gives zero fucks about “the community” and really only care about the “whale” players that spend $$$ on the game.

[–] AFKBRBChocolate@lemmy.world 6 points 6 months ago

That's a shame. I never played it. My kid did/does, but rarely.

[–] thirteene@lemmy.world 6 points 6 months ago

COVID hit and they released "play safe" features like remote raids and increased spawn radius. Then they started enshitification and striped features, raised prices, started starving players of resources and new features were pay gated. It's still mildly popular but you need to join discord groups to raid.

[–] sebinspace@lemmy.world 20 points 6 months ago (1 children)

Summer 2016 were my healthiest few months..

[–] CatZoomies@lemmy.world 6 points 6 months ago

“Oh?”

The world was at peace for those few months.

[–] Mog_fanatic@lemmy.world 16 points 6 months ago (7 children)

Just think how annoying it would be if like the best players in the world were only good because they were literally Olympic sprinters and just ran literal circles around you in a fight lol

[–] JohnSwanFromTheLough@lemmy.world 5 points 6 months ago

Too much realism?

[–] otp@sh.itjust.works 4 points 6 months ago (1 children)

More realistically, it'd be nerds who found a way to hack or cheat their controller to give them ridiculous speed, lol

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[–] Nyfure@kbin.social 9 points 6 months ago (1 children)

Unikely.. Kinda why VR also didnt get too popular, most players just prefer "classic" controls and not movement-controls.
But this is huge for VR and other usages of this, probably even useful for production routing, but i dont have any knowledge of that.

[–] Plopp@lemmy.world 6 points 6 months ago (1 children)

Personally I'm surprised that there are so few non-full-body-movement games. It's amazing to sit down and play whatever game in a completely different 3D world. Moss is a great platformer in VR, pinball games are really cool in VR, and driving sims with a wheel and pedals kick absolut ass in VR. I bet games like FIFA, NBA, NHL etc would be amazing, top down car games would be amazing etc etc.

[–] simple@lemm.ee 3 points 6 months ago (3 children)

It's just really difficult and expensive to make proper games for VR, and the market isn't quite there for it to be worth it. Lots of people still say Half Life Alyx is the only "full" VR game made by a popular company while a lot of PSVR titles felt like tech demos.

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[–] deegeese@sopuli.xyz 62 points 6 months ago (6 children)

Make it 10x bigger and 3x faster and you’re halfway to having a holodeck.

[–] Rhaedas@fedia.io 32 points 6 months ago (2 children)

I don't think it needs to be much bigger for an individual, just fast enough to keep them near the center even at a run. Smaller pads will be the way to go, just have to drive and control them in sync. Maybe predictive software to only run where your feet are at or will be, to minimize the noise.

[–] philodendron@lemdro.id 7 points 6 months ago (1 children)

I’d imagine running puts a lot more wear on the moving parts :/ It’s gonna have to be pretty reliable

[–] chknbwl@lemmy.world 6 points 6 months ago

I could see them innovating with electromagnetic suspension, like with predictive magnetic suspensions in supercars. General Atomics has also been developing a rarely green-lit, high-speed maglev train for freight in California, so we may see proliferation of that tech if the project shows success.

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[–] BearOfaTime@lemm.ee 25 points 6 months ago (2 children)

Wait, pretty sure I saw this demonstrated by a small startup almost 20 years ago.

[–] SnotFlickerman@lemmy.blahaj.zone 41 points 6 months ago (1 children)

Pretty sure companies like that get bought by companies like Disney...

[–] HootinNHollerin@lemmy.world 11 points 6 months ago* (last edited 6 months ago) (1 children)

Disney also employs badass engineers they call ‘imagineers’. I got contacted by recruiting for that but didn’t have enough personal just for fun creative engineering projects in my portfolio to land it

[–] SnotFlickerman@lemmy.blahaj.zone 9 points 6 months ago* (last edited 6 months ago) (1 children)

Still cool to have been contacted by their recruiters at all for such a neat job! It's one of the few areas of Disney that actually seems like it would be a blast to work in.

[–] variants@possumpat.io 7 points 6 months ago

Until the mouse shows up expecting more results, or like xerox with early computers where they basically had everything figured out but corporate just didn't get it so they just gave everything to apple

[–] treadful@lemmy.zip 21 points 6 months ago (1 children)

That one (assuming it's the same as your memory) was basically just a concave dome and you wore like socks. This seems pretty different.

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[–] GluWu@lemm.ee 18 points 6 months ago (1 children)

I wonder what it feels like to lay down naked on this thing and have it spin you around.

[–] Excrubulent@slrpnk.net 35 points 6 months ago* (last edited 6 months ago) (2 children)

Pinchy.

Also, hair-pully.

Edit: oh god imagine running fast on this thing then falling over with long hair. scalped

[–] PrincessLeiasCat@sh.itjust.works 13 points 6 months ago* (last edited 6 months ago)

Somewhat unrelated but that happened to me once on an escalator as a kid - I had very long hair when I was a young girl, and I went to the mall with my mom. I was on a department store escalator and suddenly felt my hair being pulled towards one of the sides/handrails. My mom noticed pretty quick, thankfully, and was able to yank it out before anything happened besides me being terrified as fuck.

That was decades ago and I still remember it vividly. Thanks for the PTSD flashback, lol

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[–] crozilla@lemmy.world 14 points 6 months ago (3 children)

Seems like it might be helpful to prevent people from escaping the work prisons we’ll all be toiling in one day. 🤣

(Was that too dark?) Super-cool tech, though. 👍

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[–] 01189998819991197253@infosec.pub 12 points 6 months ago

Has vibes of the omnidirectional treadmill from Ready Player One. Sweet.

[–] SalamiApple@lemmy.world 12 points 6 months ago (4 children)

A company called Virtuix already developed a treadmill like this called the Omni like 10 years ago. They have released a few home versions of it and some larger ones for arcades. They're still refining it for mass production it seems.

[–] dustyData@lemmy.world 25 points 6 months ago

The working principle is different though.

[–] Kbobabob@lemmy.world 11 points 6 months ago

That is nothing like this one really.

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[–] CaptainSpaceman@lemmy.world 9 points 6 months ago

Sounds like were pretty close to Ready Player One?

[–] Entropywins@lemmy.world 9 points 6 months ago

I just imagine myself getting stuck, unable to walk off, perpetually walking in place.

[–] AbouBenAdhem@lemmy.world 5 points 6 months ago (6 children)

Seems like it would only work for objects with large, flat bottoms—if you tried to use it barefoot it would likely rip your toes off.

[–] QBertReynolds@sh.itjust.works 22 points 6 months ago (2 children)

This is just a crude early version. Eventually the tiles will be significantly smaller, quieter, and less prone to ripping toes off.

[–] TubeTalkerX@kbin.social 10 points 6 months ago

But the Toe-ripping is a major selling point!

Do you have any idea how much it’ll cost to reprint all those pamphlets?

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[–] seaQueue@lemmy.world 5 points 6 months ago

I'm hopeful this is further developed and licensed out. I'd love to have one of these setup at home as part of a VR rig

[–] voracitude@lemmy.world 4 points 6 months ago* (last edited 6 months ago) (6 children)

Something I don't quite get: it seems like this would grind the shit outta any surface it comes in contact with (or, be ground to shit if whatever's on it is harder than the material of the cone thingies).

Does anyone have any idea how the constant abrasion is mitigated? Or is it somehow just not that big a deal, like it doesn't actually chew chunks outta (for example) shoe soles?

[–] mynachmadarch@kbin.social 6 points 6 months ago

Spent a lot of time with engineers, but am not one myself. Most grinding discs and things that wear stuff down have a surface made to rip in, and higher opposed friction. Think sandpaper, it digs into a surface with those hills from the grit, and uses the friction to then drag through cutting the surface and removing material.

With this floor, it looks like the wheels are smooth, so all though there's some friction, it isn't a cutting action. There's also the fact that their friction is unopposed and can actually move the person, so the energy gets converted into movement, not the cutting force that would grind things down.

They really are just tiny treadmills, the only reason they're discs is so they can be tilted to change the direction the "treadmill" is going to push you. If the disc is tilted to the right, the left most edge is going forward, if the disk is tilted to the left, that right edge is moving backwards. Otherwise exact same principle as a treadmill of creating friction to move the object on it.

Hope that helps some. Diagrams would probably help more.

[–] GamingChairModel@lemmy.world 5 points 6 months ago

If you ever run barefoot or in socks on a regular treadmill, you'll feel that it's a little bit rougher than just walking around normally. But it's still not enough to really make noticeable wear on shoes (any more than normal running on pavement is).

Basically, shoe soles are specifically made to be pretty tough, so this type of treadmill shouldn't be worse than normal.

[–] eronth@lemmy.world 5 points 6 months ago (2 children)

It doesn't grind anything basically the same way a treadmill doesn't sand anything. You're not forcing anything to stay put on the surface, you're maneuvering on the surface while the surface is counter-moving you.

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