this post was submitted on 26 Apr 2025
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[–] supercriticalcheese@lemmy.world 3 points 5 hours ago (1 children)

It is verified for the Steam deck though.

[–] DeathsEmbrace@lemm.ee 4 points 4 hours ago (1 children)

At 30fps if you call that verified

That's fine honestly, provided it's smooth. In the video, there was a fair amount of hitching though...

[–] recall519@lemm.ee 6 points 10 hours ago (3 children)

For day one, performance is actually fine. I have much bigger gripes than getting fps dips in the open zones. Like levelling ffs. I have 100 strength, willpower, and blades, but am doing less damage to mobs now than I was doing in the beginning of the game. Or levelled loot drops and quests.

[–] the_crotch@sh.itjust.works 4 points 2 hours ago

The key to oblivion is to pick tag skills that you won't use. If your build is a stealth archer, pick block blunt and restore. You only level when your tagged skills level, so your archery illusion and sneak will be 100 but your character will be sub level 10 so you'll basically be a god

There are mods that help with this

[–] Airowird@lemm.ee 10 points 6 hours ago

So ... just like the original Oblivion?

[–] KingThrillgore@lemmy.ml 11 points 16 hours ago

Its Lumen. Its 100% Lumen.

[–] bread@feddit.nl 35 points 23 hours ago (1 children)

If somebody didn't realize it was almost certainly going to run poorly the second it was revealed to use UE5, I wouldn't even know what to say to them.

[–] BlameTheAntifa@lemmy.world 17 points 22 hours ago (2 children)

Can we please stop blaming UE5 for sloppy development and poor QA?

[–] bread@feddit.nl 2 points 36 minutes ago (1 children)

I'm not blaming UE5, but I'm capable of pattern recognition. There's a pattern of developers not fixing UE5 issues and releasing games with them still present. The fault lies with both game developers and UE developers.

[–] BlameTheAntifa@lemmy.world 1 points 11 minutes ago

You just touched on the problem, which is a confluence of Base Rate Neglect and Availability Bias.

UE is the most popular gaming engine, so it’s used on the most projects and has a high amount of visibility. No matter which engine you build a game with, there are many factors to keep in mind for performance, compatibility, and stability. The engine doesn’t do that for you.

One problem is that big studios build games for consoles first, since it’s easiest to build for predictable systems. PC then gets ignored, is minimally tested, and patched up after the fact. Another is “Crysis syndrome”, where developers push for the best graphics they can manage and performance, compatibility, and stability be damned - if it certifies for the target consoles, that is all that matters. There is also the factor of people being unreasonable about their hardwares capabilities, expecting that everything should always be able to run maxxed out forever… and developers providing options that push the cutting edge of modern (or worse, hypothetical future) hardware compounds the problem. But none of these things have anything to do with the engine, but what developers themselves make on top of the engine.

A lot of the responses to me so far have been “that’s stupid because” and then everything after “because” is related to individual game development, NOT the engine. There is nothing wrong with UE, but there are lots of things wrong with game/software development in general that really should be addressed.

[–] Chronographs@lemmy.zip 22 points 22 hours ago (2 children)

As soon as someone releases a UE5 game that doesn’t run like ass

[–] acosmichippo@lemmy.world 3 points 11 hours ago

Avowed ran well for me.

[–] BlameTheAntifa@lemmy.world 4 points 21 hours ago (3 children)

Fortnite, Wukong, Tekken 8, Layers of Fear, Firmament, Everspace 2, Dark and Darker, Abiotic Factor, STALKER 2, Jusant, Frostpunk 2, Satisfactory, Expedition 33, Inzoi, Immortals of Aveum, Starship Troopers: Extermination, Ninja Gaiden 2 Black, Lords of the Fallen, Robocop, Myst (UE5 remake), Riven (UE5 remake), Palworld, Remanant 2, Hellblade 2, Subnautica 2… and the list keeps growing.

When a big studio skips QA and releases a broken game, it’s not the engine’s fault, it’s the studios fault. As long as consumers tolerate broken games that can maybe be fixed later (if we’re lucky) then companies will keep releasing broken, unfinished, unpolished, untested games. Blaming UE5 is like blaming an author’s word processor for a poorly written novel.

[–] GoodEye8@lemm.ee 31 points 19 hours ago (1 children)

Well that's a pretty shit list. You have there games that aren't using UE5 (Layers of Fear 2), that are known to have poor performance (STALKER 2), that just released into early access (Inzoi) and that haven't even released into early access (Subnautica 2).

I'd throw half the list out the window, actually probably more because the other half of the list are mostly games I don't know enough to evaluate their performance.

[–] BlameTheAntifa@lemmy.world 2 points 33 minutes ago

https://www.unrealengine.com/en-US/developer-interviews/layers-of-fear-reimagines-horror-with-unreal-engine-5

Also, “I don’t know what I’m talking about, so your list is invalid” isn’t the dig you seem to think it is.

[–] Nalivai@lemmy.world 6 points 17 hours ago

Satisfactory alone would be enough, the game runs so smoothly for the amount of shit going on there, it's amazing.

[–] Chronographs@lemmy.zip 8 points 21 hours ago (7 children)

Idk I think the only one of those on that list that I’ve played that ran well enough that I’d consider it ok was tekken and I’m assuming that’s more because it’s a fighting game.

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[–] SolidShake@lemmy.world 30 points 1 day ago (6 children)

Yes. It runs like dog water. And it seems people are just looking past it because of the nostalgia effect.

And this is why I don't buy day 1. Performance actually looks reasonable compared to other day 1 releases, but it's still not what I want to play. I bet most of these issues will be resolved in a month or two, and definitely resolved by the first sale, so I'll hold off. It's not like there's going to suddenly be content to miss out on, it's a remaster, so waiting is absolutely reasonable.

[–] ArchmageAzor@lemmy.world 2 points 4 hours ago

My FPS drops from 60 to like 25, but that's rarely. It's not like it's a constant 25.

[–] LandedGentry@lemmy.zip 15 points 1 day ago (1 children)

PC and console experiences have so far shown to be very, very different. Console players from what I can tell are having a more stable experience

[–] SolidShake@lemmy.world 6 points 1 day ago (5 children)

Yeah I play on my PC and I'll cross play my save on my Xbox when I want to use the TV. The series X is quite a bit smoother. Sucks lol. Every UE5 game I've played on PC has not been a good experience lol. (I can play star citizen around 60fps in cities, KCD 2 on the highest srtting, for reference)

[–] acosmichippo@lemmy.world 1 points 11 hours ago* (last edited 11 hours ago)

Avowed is UE5 and that ran well for me.

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[–] Parptarf@lemm.ee 15 points 23 hours ago* (last edited 5 hours ago)

It runs like most UE5 games.

Like shit.

It’s playable though, that’s all I want right now.

[–] CosmoNova@lemmy.world 5 points 18 hours ago

It’s Unreal 5 slop with OG Oblivion running in the Background. Of course it has these issues.

[–] fossilesque@mander.xyz 9 points 1 day ago (2 children)

Ngl I'm running a pirated copy through Lutris and it's not too bad. Beggars can't be choosers though lmao.

[–] simple@lemm.ee 13 points 23 hours ago (1 children)
[–] fossilesque@mander.xyz 4 points 23 hours ago (1 children)

Lmao I'll buy it when I can. :)

[–] verdigris@lemmy.ml 10 points 22 hours ago

Bethesda doesn't need any more money, spend it on an indie game.

[–] SassyRamen@lemmy.world 5 points 1 day ago* (last edited 21 hours ago) (1 children)

Tell that to the Gray Fox!

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