this post was submitted on 22 May 2025
544 points (98.1% liked)

Games

38754 readers
1882 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here and here.

founded 2 years ago
MODERATORS
top 50 comments
sorted by: hot top controversial new old
[–] ipkpjersi@lemmy.ml 1 points 48 minutes ago

Technically 100% do, games that require the Internet require the Internet, which means by design you're relying on someone else hosting servers which means it may not be available, 50, 100, or even more years into the future. That's not the case with single-player/offline-available games.

[–] NotASharkInAManSuit@lemmy.world 1 points 3 hours ago

I still miss GhostX.

[–] creamlike504@jlai.lu 31 points 21 hours ago* (last edited 21 hours ago) (2 children)

...Dead games, which means no one on Earth can currently play the game. It's not possible...

...At-risk games, which means these games are currently working, but they're designed in such a way that the second the publisher ends support, they will become dead games without some sort of intervention...

...Dev Preserved, which means the game would have died, but the publisher or developer implemented some sort of endof life plan, so now the game is safe...

...Fan Preserved, where the publisher did nothing or practically nothing to save the game, but fans managed to either hack it to remove dependencies or reverse engineer a server emulator so that the game was saved in spite of the publisher actions.

[–] sugar_in_your_tea@sh.itjust.works 3 points 57 minutes ago (1 children)

Why doesn't that graph show at risk games?

[–] creamlike504@jlai.lu 2 points 32 minutes ago

These are the total numbers and includes the at-risk games. Which may not be helpful to some, since the fate of those games is unknown.

[–] Ulrich@feddit.org 15 points 19 hours ago

That's why the first thing I do when I buy a new game is to turn off the internet and boot the game. If it doesn't boot or work offline, I refund it. And I just don't buy games that have Denuvo.

[–] Blackmist@feddit.uk 56 points 1 day ago (4 children)

If your game requires a server for single player content, I ain't buying it.

I'm not paying full price and getting a rental.

[–] ampersandrew@lemmy.world 2 points 3 hours ago

It shouldn't require a server that I can't control for multiplayer either.

[–] Korhaka@sopuli.xyz 17 points 1 day ago* (last edited 1 day ago) (1 children)

Only exception to this is if I can run the server myself. Even multiplayer games I feel somewhat cautious about now.

[–] killeronthecorner@lemmy.world 2 points 6 hours ago

Me building mega castles on my one man modded Rust server.

load more comments (2 replies)
[–] ssfckdt@lemmy.blahaj.zone 8 points 18 hours ago

There ought to be a law...

[–] barnaclebutt@lemmy.world 38 points 1 day ago (2 children)

This is why it is so important to find exploits for current gen consoles. It is not about piracy, it is about preservation. You don't own a game that requires the internet, or a fucking download code Nintendo.

[–] samus12345@lemm.ee 27 points 1 day ago (4 children)

It is not about piracy, it is about preservation.

load more comments (4 replies)
load more comments (1 replies)
[–] Ksin@lemmy.world 52 points 1 day ago (14 children)

It's astonishing to me how even right here on Lemmy so many people still misunderstand what this is about with comments saying that piracy fixes it or that downloading the game installer solves the issue. The games where those things are options aren't what this effort is about, this is about games like Darkspore, Defiance, Tabula Rasa, and our prototypical example The Crew, where there is no one who can play them no matter where, how, or when, they acquired the game, it is impossible to play for anyone, the whole piece of art has been destroyed.

Honestly if we can't even communicate what the movement is about to those who aught to be our base it really does not bode well for gaining any kind of wider traction.

[–] ICastFist@programming.dev 13 points 1 day ago (2 children)

In a way, piracy can fix that problem too, since pirate servers existing for ongoing games means they'll never actually die, unless the server source code gets taken down and nobody archives a copy. I mean, WoW Classic only happened because a private server running vanilla got too big, despite Blizzard bullshit of "You think you want it, but you don't" and "We don't have the code to roll back".

Star Wars Galaxies, Phantasy Star Online, City of Heroes, Warhammer Age of Reckoning all still exist and can be played, despite being "dead", thanks to private/pirate servers.

[–] sugar_in_your_tea@sh.itjust.works 1 points 43 minutes ago

That only works if the server code gets leaked or someone reverse engineers it. Both of those options shouldn't be relied on, especially for more complex or less popular games.

load more comments (1 replies)
[–] ProdigalFrog@slrpnk.net 15 points 1 day ago (2 children)

I think the issue is that, as with reddit, a lot of people are only reading the headline and commenting.

[–] sugar_in_your_tea@sh.itjust.works 1 points 42 minutes ago

Sure, but when the a link is to a video, I don't blame them.

[–] AgentRocket@feddit.org 13 points 1 day ago (1 children)

Also many young people are so used to games requiring online connection and being shut down, that they can't imagine a better way.

[–] ProdigalFrog@slrpnk.net 13 points 1 day ago* (last edited 1 day ago)

That does seem to be an influence, though oddly there are some modern wildly popular games, Minecraft being a prime example, that still allow you to self host your own server, so it shouldn't really be as foreign of a concept as it appears to be to some younger folk.

load more comments (12 replies)
[–] isekaihero@ani.social 24 points 1 day ago (7 children)

This is true. I've been grieving the loss of Isekai Demon Waifu, which shut down only a few days ago on the 19th of this month. I had been playing it over 3 years, and had unlocked most of the girls, become the #1 on my server, and had grown attached to seeing my harem girls every night when I play the game before bed. I missed the server shutdown notification and I was messed up the next day. It hit me hard.

I hope there is another harem game with succubi and monster girls. IDW had a lot of charm. The music, art style, aesthetic. Amazing monster girls. I'm going to miss seeing Ephinas, Fiadum, Hastia, Scardia, Palotti, Ymir, and all the others.

It doesn't seem fair that we can spend years of our life, hundreds or even thousands of dollars, make a game experience part of our lives, and then one day it just goes poof and it's all gone. Part of you vanishes in that moment. It's like a bandaid being ripped off a wound, or a light in your life going out. Because someone else decided it cost too much to keep a server running?

They should be required to transition the game into an offline mode!

[–] slaneesh_is_right@lemmy.org 41 points 1 day ago (2 children)

I can't tell if this is satire or not.

[–] Olgratin_Magmatoe@slrpnk.net 11 points 1 day ago

Given the username I'd guess not. Good username btw

Depends on whether they have heard of Josh Strife Hayes.

[–] AlexisFR@jlai.lu 14 points 23 hours ago

Can't you use that money to see a therapist now?

They should be required to transition the game into an offline mode!

Seems to me like this would be good business sense too. Wouldn't people be more likely to buy their next online game if you felt there was a good chance you could keep playing it after a few years? Instead they're going to get a reputation for making products with a short shelf life.

load more comments (4 replies)
[–] randomaside@lemmy.dbzer0.com 112 points 1 day ago (16 children)

Piracy is essentially a form of archivism. The digital age literally ended scarcity in digital media and these people were like "well that won't do".

[–] Zexks@lemmy.world 1 points 25 minutes ago

You know you bring up a really great point. We've finally hit post-scarcity in an industry (information) and look at what it has done to us. Are we really ready for this in other areas yet. Should we use this as a chance to figure out how to integrate such a creation into society such that the next time this happens it doesn't kill us all.

load more comments (15 replies)
load more comments
view more: next ›