I believe them as far as I can throw them tbh. These guys also bought Last Epoch so they better watch themselves before they get a 2nd game's community mad at them.
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It's quite weird , any top game today gets close to 100 copy's within a few months of a hit yet subnautica wasn't copied even 1 time not even shoddy.
It's weird I just want more subnautica like games. Under sea crafting survival with some mystery.
There's lots of copies, they just are kinda crap so no one talks about them.
I have to imagine that Subnautica is a difficult act to follow because underwater assets are weird. There's a lot of models and AI for first person shooters, but first person swimmers?
Modded minecraft the Ocean Blocks 2 pack is a lot of fun.
"We wanted a fresh new debacle instead!"
Edit:
"As Unknown Worlds’ sole stockholder, Krafton had invested $500 million in the success of not only Subnautica 2, but also Subnautica 3, Subnautica 4, and any other future Subnautica franchise product.”
Ew. Survival games benefit more than most genres from iteration, but that's better done as updates and expansions unless they make a truly qualitative leap, which I doubt will happen under their leadership. This reeks of them wanting to pump out as many full-priced titles as possible, probably with an ever-higher price tag as Subnautica becomes an established IP.
Factorio did it right, IMO. V2.0 as a free update to the base game, launch a paid expansion at the same time.
Wube is pretty much the only developer I have faith in to consistently do things right.
Rimworld keeps me buying every couple years with absolutely killer DLC that enhances the game just right. And yeah you can get most of those features for free with mods, but first party support is always welcome.
RimWorld also releases a huge list of polish and quality of life changes for free with each expansion. The latest patch that released alongside the Odyssey expansion obviated the need for about half of the QoL mods I considered mandatory before then.
And let’s not exclude the MASSIVE performance boost in the latest update. They’re doing great over there.
The patch was worth it for the load time reduction alone.
A lot of indie devs are good about that. Squad, KSP's original devs, even mandated to their buyer that all DLCs existing and future had to be free for backers since they'd listed that as a promise on their original Kickstarter.
I agree, but Subnautica was more about exploration than just survival. Sure, you could keep expanding the world to add new environments, but eventually that gets out of hand. For a Subnautica type game, making new ones makes sense, especially to address tech debt as well and start fresh.
“We wanted a fresh new debacle instead!”
"Whenever I have a problem I throw a molatov cocktail and it and bam! Different problem."
- Jason Mendoza
Survival games benefit more than most genres from iteration
Subnautica is as much of a survival game as Minecraft is. The only 'survival' happens in the first 5-10 minutes of the game and never again.
It's not a survival game unless you get mauled by wolves in the first 10 minutes.
VS players represent.
Vintage Story player?
Is it really that obvious? 😅
Subnautica isn't just a survival game, but a story driven game as well, and given how janky their engine was, it's not a surprise that they'd want to overhaul it from the ground up.
So do they not actually know what happened with KSP2? Because this isn't going to avoid it. It's basicslly the same exact mistake.
...what did happen* to ksp2? I remember ms acquired them then... ?
Ksp2 was far worse.
- The KSP2 dev team was entirely new.
- They weren't allowed to let the KSP1 team even know they were developing.
- They were given no useful information on the codebase they were required to build on.
- They had completely unrealistic goals, given the limitations.
- When the early access released, it was a car crash. Rather than trying to fix things, they fired the dev team, but still insisted it was still being developed.
appreciate the details!
The original KSP devs are working on a new game right?
I know kitten space agency is being developed. I'm not sure how much of the original KSP team is involved with it. I suspect they are carefully skirting copyright laws on that front.
KSA is dead in the water, though.
Blowing up Jeb is fun for the whole family, including Jeb.
Blowing up kittens is not fun, in any way, shape, or form, unless you're a deranged psychopath.
No one will play such a game.
People hate MMOs because the first missions are killing pigs.
But cats have nine lives tho!
That'd be a funny mechanic for forgiving mistakes
Squad selling out to fucking TakeTwo was a blatant stab in the back to the early supporters. The problems start there IMO.
In a lawsuit filed last month, the cofounders claimed Krafton tried to sabotage Subnautica 2‘s planned Early Access launch this year to avoid paying a $250 million bonus it had agreed to at the time Unknown Worlds was sold if the studio hit certain revenue targets in 2025 and early 2026. The legal complaint alleged that Krafton violated the terms of the deal by overriding the studio’s independence and firing the cofounders without cause.
In its response filed on August 12, Krafton denies most of the allegations in the original complaint and argues that it was the cofounders who were trying to rush Subnautica 2 out into the wild despite being behind on its expected content scope. When the company tried to enlist the cofounders, who were not directly involved in the game’s development, to get it back on track, it says it was rebuffed. Krafton claims it had no choice but to remove them from the studio in order to protect Subnautica 2 and prevent a disastrous launch.
“We made a deal in which they had to successfully launch the game and get a big payment when they hit certain revenue targets, but we had to fire them because they only wanted the money for which they had to make a good game, they didn’t wanted to make a good game, they were in only for the money, for which - again - they had to make a good game, they were clearly sabotaging the game!”
They are so full of shite. Corporate BS 101.
I genuinely don't know what about your comment is supposed to be mocking.
You're just describing the situation presented in purposefully more confusing language than the article.
They rephrased Krafton's BS corporate speech into the plain English meaning. It's only confusing because what Krafton is claiming is asinine.
No, Krafton's explanation was clearer and plainer spoken.
Krafton may be lying or misrepresenting the situation, but their explanation is both simple and believable, if not necessarily the truth.
Krafton, past named Bluehole Studio, has a terrible track record from the start, stealing Lineage's source code to make Tera Online.
They've also bought up a ton of quality studios. I'm half expecting Krafton to go bankrupt due to incompetence and end up pulling an Embracer and take everyone else down with them.
If they end up torpedoing Hi-Fi Rush 2, I may start a riot.
So from what I understand. That 250$ million bonus to "employees" was almost all going to like 3 people. The smaller bonus that was going to actual employees, they said they would honor it anyways.
I'm happy those three founders gave us the first subnautica, but I'd rather a better game on release then something rushed so they get a payday (they also already got paid when they sold their company in any case).
Really hard to say who is in the right without having gameplay footage or real details, but it wouldn't surprise me if it does need more time and it was going to come out as a mess.
Well first, this deal was part of that sale. That'd be like someone's boss pocketing a tip and telling the waitress "you don't deserve this tip you already got paid" or a salesman "you get something hourly, why would you need this commission?"
They worked for it, after the sale, because it was in their contract.
That said, the company didn't even say it was a mess. They said that they needed something like, one more biome, one more leviathan, a few bits and bobs like that. Requirements that they added on later in development, that those three guys say aren't needed.
I really wanna hear from the other devs, the ones under the 3. Theirs is the opinion I'd trust in this mess. But I'm leaning towards corporate fuckery, personally.
When two parties sign a contract then they have to act in good faith. Preventing the other party from fulfilling their obligations to avoid a payout or invoke a penalty is not good faith. And that's why the sea witch Ursula's contract with the mermaid Ariel would not have held up in court.
Maybe the game would make more money during it's life span if released later but that's irrelevant when there's a contract about how much money the game should make before a certain cut off date.