That's a midwit take.
Valve's real problem is their DRM.

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That's a midwit take.
Valve's real problem is their DRM.
I stopped playing TF2 when I kept getting popups about having too many unopened loot crates or some shit.
I had too many unopened loot crates #1-20 and one day there was a weird patch and I sold them all to get a free Valve Index in 2020
Be on the lookout for TF2 Classic which getting an unofficial release soon.
It's a pre-2010 era TF2 experience.
He's right. It's despicable. Trading card games, too. The thing with Valve is that, outside of this monetization of online games, they've unquestionably had an enormous positive impact on all sorts of things in this medium just by way of sheer market forces. They've done a lot of great open source work, and they've helped create a viable exit ramp from Windows. Despite claims of monopoly on PC, they've created more market competition than we could have ever hoped to see otherwise. A lot of what they do is informed by what they would want to pay for if they were the customers. That stuff can be true, and at the same time, they have directed their online games in a data-driven way toward whatever creates the best results, and that result is legalized (mostly, for now) gambling for children and other addiction-driven spending behavior via battle passes. The worst part is that if they ever arrived here by accident, they're not remorseful enough to stop, since it makes so much money.
Rejecting monetization strategies that look, function, and feel a lot like gambling doesn't mean players will always appreciate their alternatives, however. Hall said that even he is frustrated by the "Paradox model" of paid expansion and DLC packs his studio RocketWerkz chose for its survival game Icarus after moving away from a free-to-play scheme.
It's been years, and I still scoff at the criticism. The Paradox model is to ask a price for a good that they produced. If you don't feel it's worth it, you don't buy it. They don't obfuscate the details of what's in the expansion; they don't make things available for a limited time only; they ask what they feel is a fair price for a product. It's the only method of monetizing a video game that doesn't feel scummy to me. If Hall doesn't like monetizing Icarus that way, he needs to scope his projects down so they can put a bow on the last one and move on to the next one more quickly.
Yeah, tho, looking up a Paradox game and seeing it has 800€ just on DLC is off putting
The price is off-putting because we can see the sticker in order to get sticker shock. But lootboxes and gambling have no upfront sticker, the true cost is obfuscated and extended over years. In that regard, Paradox is much more transparent than Valve.
That being said, my beef with them is their "subscription for DLC" model, at least the version I saw being rolled out for EU4. That and the free updates tend to be fairly unbalanced if you don't also buy the corresponding DLC for that update. That seems skeevy... but still not as skeevy as lootboxes.
That's like 10 development years worth of additional content. There's not many games that get that much post release dev time without a valid monetization strategy.
You have a point but the cost of Paradox DLCs FAR exceeds the development time most of the time. You really have to do your research before buying anything
I feel like doing research shouldn’t be an issue for people playing Paradox games, where it takes hours of research in the tooltips just to understand the mechanics.
That said, my research for new Paradox DLC usually consists of hovering over it in the store, ignoring anything with reviews less than mixed, taking interest in those with positive, and reading the first dozen reviews of the mixed ones, and that works well enough.
But the base game isn't that expensive and most expansions are unnecessary game play wise. Even when I played paradox games I didn't buy all the DLC
Im sympathizing with both sides of the conversation. Grand strategy games are so complex and can be supported for 10+ years so it makes sense that they regularly make DLCs to support development.
But they're not totally optional/unnecessary. The problem is that many games are balanced around the new DLCs that sometimes you're at a disadvantage if you dont buy them. I remember some drama around crusader kings where some mechanics don't make sense unless you buy some DLCs
I agree. Strategy game do occupy a weird space, EU4 was a go to game for me for like 10 years. I appreciated the support for the game and did buy the DLC that changed mechanics (skipping most flavour packs). I remember people complaining about janky mechanics without DLC, but I know others would rollback to previous versions.
Funny thing is that despite playing EU4 for years and really enjoying the game. I feel little urge to upgrade to EU5.
I think that's a fair critism, but also it's not like people get a dlc buying addiction. It's not necessarily predatory (although it could be if the base game was incomplete and needed to be fixed by DLCs) like gambling is
The only DLC thing I hate is when there is DLC for sale on the same day of launch. That should be in the base game.
I'll be the first to say I don't like Linux gaming's dependence on valve. I wish steam wasn't the best experience, and I applaud all the effort that the FOSS community puts in to keep them honest.
But for the "gambling" monetization in particular, this is really a "don't hate the player, hate the game" situation. It's on people/govts to regulate this. If Valve said tomorrow, "you're right, we're not going to monetize gambling anymore because we think it is unethical", they would just lose to a competitor who is less ethical.
It's the same as saying, "if you're rich and are pro higher taxes, why don't you just choose to pay more? Nothing is stopping you." Because that's not going to fix anything, it's just a losing strategy. What you need is a system where everyone is required by law to behave in a way that benefits the society.
To that end, Valve's most ethical move would be to lobby the govt to ban unethical monetization. I know they're making bank, but whether they're making enough to out-lobby all the others who are also doing this, I don't know...also we all know the US is not exactly positioned for effective FTC policies right now...
I mean, it doesn't anymore.
You can install Proton by other means. It doesn't have to be through Steam. And by now, since Valve made so much of the groundwork already, the development of Proton can be done by the community, like so many other FOSS projects.
So we're not dependent on Valve.
And you can build your own PC and peripherals, yet every aspect of the gaming industry is funded and driven by corporations. Always has been, and Linux gaming is no exception.
I specifically acknowledged the FOSS efforts to eliminate depenence on valve, I think it's great, but even Bazzite uses the SteamDeck UI. Do you know if there's a FOSS deck UI replacement that unifies all storefronts/repos, and works as smoothly? I want that to exist.
Steam is just objectively the smoothest linux gaming experience for the largest number of people right now. It'd be awesome if that wasn't the case, but for now it is.
Valve could literally ban gambling on all Steam games if they wanted to. stop playing devil's advocate for billionaires, Gaben has enough yachts already
You can't read.
What you need is a system where everyone is required by law to behave in a way that benefits the society.
That's not feasible, but it's probably feasible to require everyone to act in a way that doesn't hurt society, and make restitution when they do hurt society.
For example, I'm okay with gambling in games being legal, but there needs to be rules:
What you need is a system where everyone is required by law to behave in a way that benefits the society.
Yeah good luck with that.
The only time I ever tried loot boxes was with TF2 and Dota2 back in the early to mid 2010s.
I very quickly realized that this wasn't what I was looking for in gaming. These days I mostly play indie games where monetisation is not issue. Even gave up on Paradox because I am not okay with their DLC approach. I don't mind paying for DLC, but one has to look at their release of Cities: Skylines 2 to see that they've really become the "EA of Europe".
Fun trivia time!
It’s the beloved economist Yannis Varoufakis himself introduced drop trading and marketplace to TF2, which eventually spread everywhere else.
Anytime I've ever complained about lootboxes/gacha/gambling mechanics, I've not been excluding valve. That said, there is a contingent of people that likes to chime in to conversations about steam to say people shouldn't use steam because valve does lootboxes, and I don't think it's terribly relevant in those conversations.
We are basically getting a casino shoved in our faces most online games we play now. Not sure why this isn't outlawed, it is absolutely having an effect on the population, not the mention the growing population specifically (growing as in kids being shoved this in their face while they grow up).
If you take a look at all the loot box mechanics out there honestly theirs is the least bad. STILL BAD and shouldn't be a thing, but they're way less in-your-face and also you can sell the boxes that you get for free just by playing and use that to buy games.
He's not wrong.
I often see gambling ads on my local TV channels that are from the government basically saying if you're going to gamble at least gamble on stuff we profit from instead of giving your money to an out of country company. Is it fair to say it's the same for valve doing good work with bad money that people would have spent gambling anyways? Idk i'm connecting the two but they might just both be bad XD
He is right. And remember you pay for a subscription you don't own the game or dlc :
"As a Subscriber you may obtain access to certain services, software and content available to Subscribers or purchase certain Hardware (as defined below) on Steam. The Steam client software and any other software, content, and updates you download or access via Steam, including but not limited to Valve or third-party video games and in-game content, software associated with Hardware and any virtual items you may acquire in a Subscription Marketplace are referred to in this Agreement as "Content and Services;" the rights to access and/or use any Content and Services accessible through Steam are referred to in this Agreement as "Subscriptions.""