Cloud gaming is effectively impossible due to little things like the speed of light. Sure, you could play Civilization via cloud but good fucking luck with competitive shooters.
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That and the US being such a large market while having some of the worst internet in the developed world. Last I read only ¼ of the network is fiber
I live in France, has fantastic fibre, would still hate to play civilisation "in the cloud".
There is just no incentive to do so IMO. Even a cheap mobile phone can render well enough, and I just hate any kind of even "possible" lag.
/Rant off 😋
It's so stupid. It's a solution looking for a problem.
I'm happy that Google Stadia died.
What if everyone is on the cloud in the shooter?
Would be cool to play civ5 on a long term server.
I'm thinking something that emails you when its your turn too. Like playing chess over mail.
I suspect people will just keep their existing equipment running for as long as possible, and secondhand equipment will be worth almost as much as it was when new.
This won't last forever.
I've been waiting for GPU prices to come back down to earth since 2019. I really hope you're right in a few more years.
In between the crypto scams and the AI hype, there was a brief moment of maybe a few months were GPU prices were affordable. Not good, but affordable enough so that normal people could buy them.
I think we're at the point where PCs are an afterthought in the GPU market, and have been for a long time.
Secret ending: you keep playing the huge selection of games we already have, endlessly, forgetting games you played a while ago as you restart one you already forgot.
Edit: currently playing Warhammer 40k: Space Marine. So far it's really fun. It's as if you're playing Doom as a more normal guy.
Batman Lego just announced it was reducing ram recommendations to 16gb. Its a start
Reducing.. to 16GB?
It's over
a lego game?? when I played lego games circa 2011 AD I didn't know what ram is
Lego Star Wars The Complete Collection from 2009 has a minimum RAM requirement of 156MB. Yes, megabytes. 512MB if you're using Vista (God help you)
Just thought I'd point that out.
We're just going to be demaking games incrementally as we scrounge older and older hardware for our mad max gaming PCs until we're playing a text adventure version of Minecraft on a green screen terminal.
> PUNCH TREE
3rd ending: Retro gaming makes a massive comeback.
If this happens, there's a good chance companies like Nintendo and Sony will double down on trying to erase emulation as an option. Anyone developing emulators will be targeted (even moreso than they already are), and ROM sites will be taken down making it harder for the average person to find games. Now is a great time to build up an offline ROM collection ahead of this potentially happening in a few years, even if storage is currently expensive.
Yeah, I would sooner game on a Pi or N150 mini PC than touch fucking cloud gaming. Decade old second hand laptop if necessary.
The other good ending: People learn to disassemble e-waste and reuse stuff instead of throwing them in the trash. Think of all the SSDs, HDDs, and RAM sticks that are thrown out in old laptops and gaming consoles. It would be great to bring more of a reuse, repair, Maguyver, culture back to electronics.
I mean, I'm happy to Maguyver my old laptop, I'm just not sure how much utility that last 8gb of ddr3 will deliver to my £5000 gaming rig
Unfortunately a lot of secondhand hardware is destroyed. Storage devices due to privacy, other components because corporations are unwilling to expend the man hours needed to sell off perfectly good hardware and instead choose an e-waste recycler they can write off as an expense.
The first ending has already been happening.
The second ending keeps failing to happen. We've got graveyards full of Cloud Gaming markets. Google Stadia, OnLive, Walmart's cloud service LiquidSky, and various smaller platforms like Vectordash and Bifrost.
stadia people got lucky as they got full refunds on everything after it shut down. what a deal tbh
Can't see either of these happening in the near future, TBH. They just failed to make cloud gaming happen after pouring tons of resources into it, but I also just can't believe that companies that make severely unoptimized games are going to change their ways.
That said, most gaming is already on phones, and many of the popular multiplayer games are already running fine on very weak hardware.
I mean, if all new gaming becomes cloud based shit I'm just going to be playing old games on emulators forever, or at least as long as my computer functions. And then when that fails, I'll go back to analog enjoyments.
Unless you're really chasing the big name games, you don't need that high powered of a rig anymore. Stylized graphics are better than highly realistic, they hold up better and longer. The most intensive game I have bought is STALKER 2 and even then my rig is holding up fine.
If those Devs could read low level they'd be very upset
4th ending: The AI bubble bursts,AI companies goes bankrupt and RAM,SSD,Gpu and Consoles plummet to normal prices due to the companies selling their stuff.
5th ending: People move on to used/older PCS and Consoles.
6th Ending: People move on to older/simpler Open source/reverse engineered games that runs on Potato hardware.
Unfortunately, you cannot buy gaming gpus, not because AI data centers are buying them, but because Nvidia would rather produce server GPUs than gaming GPUs. Same for memory. Once the AI bubble bursts, there still won't be gaming GPUs to buy unless Nvidia and everyone else switch production, and you cannot put a datacenter GPU in a regular computer.
When the COVID recession started, dairy farmers were seen dumping surplus milk rather than sell it at a lower price. I foresee a version of this where companies start destroying silicon to keep the supply low rather than let the prices drop to sane levels.
Cloud gaming only happens if people break down and pay for it.
But seeing the usage rates of Gamepass, I'm not encouraged.
I think cloud gaming will be picked up because people are sheep already
We already normalized installing malware under the guise of anticheat. Anything goes past this point.
If big corporation fail to improve their games graphics, then gamers will have to find other criterias to choose what games to buy, like gameplay and actual content.
If anything, it will leave more space for indie games. And larger productions will either stagnate on graphics or start producing more cartoonish content.
Modders to the reacue, like always.
you can just use sodium + lithium + ferritecore and whatever other optimization mods you like for a much better speedup and no loss in quality at all
Or they use upscaling as a crutch even harder and we get narratives that include your character having frosted glass for eyes to make up for the blur.
Alternative outcomes:
Gaming bifurcates.
Indies and certain AAs aim for the 'good ending', realize fancy graphics are not only harder to produce, but you're actually just shooting yourself in the foot in terms of potential customers.
AAA on the other hand continues to double down and enshittify, figure out new ways to turn gaming into leasing and renting.
... but, as always, mostly marketing, ad campaigns, paying off "journalists" and "influencers".
3rd potential outcome:
Something akin to lan parties/netcafes/arcades recurs.
Rent out a space, run a local to global network solution and also a miniature rendering farm.
All the actual PCs (or maybe VR headsets) are connected to cheap, thin client local machines that are then networked to the mini rendering farm.
4th potential outcome:
... nobody can actually stop people from emulating or running old, good games. 'Piracy' becomes as normalized in many other parts of the world as it is in Russia currently.
There are so many indie games and older PC titles, that it is not really an issue.
Cloud gaming isn't real.
Remote computing almost never makes sense. Budgeting for continued access inevitably costs enough to buy something local - less powerful, but powerful enough. One year university supercomputers could run multiplayer first-person dungeon crawlers. The next year, so could an Apple II. (Christ, $1300 at launch? It did not do much more than the $600 TRS-80 and C64. The Apple I was only $666. Meanwhile a $150 Atari was better at action titles anyway.)
When networks advance faster than computing, there's glimpses of viability. Maybe there was a brief window where machines that struggled with Doom could have streamed Quake over dial-up... at 28.8 kbps... in RealPlayer quality... while paying by the minute for the phone call. Or maybe your first cable modem could have delivered Far Cry in standard-def MPEG2, right between Halo 2 and the $300 launch of the 360, while Half-Life 2 ran on any damn thing.
Nowadays your phone runs Unreal 5 games. What else were you gonna stream games on? If you have a desktop, it's probably for gaming. Set-top boxes keep Ouya-ing themselves, trying to become "mini-consoles" that cost too much, run poorly, and stop getting updates. Minimalist laptops like Chromebook find themselves abandoned, even though the entire fucking pitch was an everlasting dumb terminal for the internet. The only place cloud gaming almost works is for laptops, and really only work laptops, because otherwise-- buy a Steam Deck. You're better off carrying a keyboard for normal desk use than a controller for gaming on the subway.
Most cloud gaming is pretty hit or miss. Playstation's seems particularly bad when I've used it, Xbox is fine, but GeForce now was really good for me (I have a decent connection at home). Nvidia, who also is helping cause this pricing issue, basically killed their own product by adding this arbitrary monthly limit of 100 hours.
Listen you dinguses, the type of person willing to pay over 20 bucks a month for your highest tier service, when you still have to own the games to play them, are going to want to use it for more than 3 hours a day.
I bought a better computer instead, ¯\_(ツ)_/¯