this post was submitted on 30 Mar 2026
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More and more games seem to suck on thier own, but can be great with mods. You have entire platforms like roblox where all the games are more or less mods. How long until the platform itself is community created and managed and the viability of games created by companies dissappears?

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[–] ampersandrew@lemmy.world 87 points 3 weeks ago* (last edited 3 weeks ago) (5 children)

Were you playing games through the late 90s and early 00s, by any chance? Because we've been here before. At least three of the most-played games on Steam right now came from mods.

[–] UxyIVrljPeRl@lemmy.world 33 points 3 weeks ago (2 children)

Didnt the whole moba genre start as mod?

[–] ampersandrew@lemmy.world 53 points 3 weeks ago (9 children)

The third-most populated game on Steam right now is Dota 2. Dota 1 is a mod. Counter-Strike was a Half-Life mod. PUBG came from the designer of a Battle Royale mod for Arma.

[–] prettybunnys@piefed.social 9 points 3 weeks ago (1 children)

Is LoL still the most popular game in the world?

Based off Dota

[–] ampersandrew@lemmy.world 15 points 3 weeks ago

Almost certainly not, but it's probably not far down the list.

[–] Xanvial@lemmy.world 6 points 3 weeks ago

And Auto Chess genre came from a custom game in Dota 2

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[–] LurkingLuddite@piefed.social 10 points 3 weeks ago

Started as Warcraft 3 custom maps before Dota 1.

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[–] Zahille7@lemmy.world 20 points 3 weeks ago* (last edited 3 weeks ago) (4 children)

It's been happening for years, almost decades at this point. In fact, I'd be willing to say that at least 50% of most games ever made were made by someone who used to mod other games for fun.

Most recently there's been Black Mesa, which is a fan remake of Half-Life in Half-Life 2's Source engine.

There's also The Forgotten City, which was actually a Skyrim mod first and was so popular the mod makers were approached by Microsoft to make their own game.

Most Source engine games are actually mods of Half-Life and Half-Life 2. Counter-Strike started as a Half-Life mod.

[–] justOnePersistentKbinPlease@fedia.io 19 points 3 weeks ago (2 children)

Decades.
Team Fortress started as a mod for Quake 1(30 years ago)

Red Orchestra was the winner of the Make Something Unreal contest that Epic Games held over 20 years ago.

Famously, League of Legends and DOTA started as a custom map for Warcraft 3(Defense of the Ancients) and apparently Activision/Blizzard missed that window so much that they are a footnote in the genre they fucking started.

[–] MirrorGiraffe@piefed.social 5 points 3 weeks ago

I spent a few minutes trying to figure out how to mod quake into dwarf fortress until I reread your comment.

[–] SirActionSack@aussie.zone 3 points 3 weeks ago

Battlefield 2 was at least partly made by the team who made Desert Combat for Battlefield 1942

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[–] Katana314@lemmy.world 16 points 3 weeks ago

The existence of engines like Unity and Unreal blurs this a bit. You used to see more full-conversion mods for games that make them into something else, because the engine was the hard part. Now that they’re available on very permissive terms, most hobbyist game devs will genuinely make a full game from an empty kit, and release it without players needing to mod a game like Half-Life or Quake.

But, having full ownership of that environment naturally means a lot of creators will want something back for their work. They have no choice but to shrug and accept it’s a free fan project when it’s built off a $60 game, but the story is different when that chain is gone. So most of this trend takes the form of indie game development.

[–] _haha_oh_wow_@sh.itjust.works 15 points 3 weeks ago* (last edited 3 weeks ago)

I'd say maybe over 20 years ago until it starts?

[–] JackbyDev@programming.dev 11 points 3 weeks ago

Negative time, many games you know and love began as mods of other games.

[–] x00z@lemmy.world 10 points 3 weeks ago (9 children)

Counter Strike, Warcraft 3 DotA, ARMA 3 PlayerUnknown's Battlegrounds, Momentum Mod, ... All of these were mods that became so big they became their own games.

If you're strictly talking about platforms though, you need support from the original developers,or the source must be easily editable (like the minecraft java edition). At that point it becomes pretty common for huge mods to be made which eventually end up managing themselves. The problem is that you need a lot of money to actually make new feeling games. And developers can't easily ask for money for mods, so development time is quite limited.

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[–] I_Jedi@lemmy.today 8 points 3 weeks ago (3 children)

Some have already tried that. There are some games where there's basically zero base game and the devs want the players to fill in the content. Since such games start out with nothing, no one makes mods for them, and so the games die in obscurity. Ever hear of S&box?

That said, the people behind RPGMaker have a lot of this covered. They provide a good stock of assets to let people build stuff out of the box. This lets people create content quick, which eventually brings in the people that know what they're doing, which results in good stuff.

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[–] slazer2au@lemmy.world 7 points 3 weeks ago (1 children)

Factorio was created because Kovorax didn't get a job at Minecraft...

[–] Inucune@lemmy.world 3 points 3 weeks ago

IC2 modpack was a vibe.

[–] Postmortal_Pop@lemmy.world 7 points 3 weeks ago

Honestly, this is how I wish more of my favorite IPs would go. Elder scrolls and fallout especially, Bethesda couldn't write a story for a bad porno, let alone compete with some of the story mods in Fallout 4 and skyrim. Just streamline the developer tools into an easy to access plug and play system for mods and quit trying to sell us a $40 knock off of an existing mod on nexus.

[–] DarrinBrunner@lemmy.world 6 points 3 weeks ago

Ya'll talking about modded games, and no one mentioned Fallout London.

The developers got tired of waiting for Fallout 5 and made it themselves.

[–] Havoc8154@mander.xyz 6 points 3 weeks ago

I'm not exactly sure if this is what you mean, but I have a couple examples of fantastic community powered fan games that arguably eclipse their inspiration.

Pokemon Infinite Fusion: fan powered remake of Pokemon Fire Red that incorporates a fusion mechanic and has something like 600,000 high quality fan created sprites. They're now working on a version for Pokemon Emerald

Clone Hero: fan made guitar hero/rockband clone with support for tons of peripherals including drums and vocals, with a huge library of fan generated songs.

[–] Auster@thebrainbin.org 5 points 3 weeks ago

Dunno "rise", but certainly isn't unprecedented for mods or similar to get standalone releases. Black Mesa and UNLOVED both come to mind.

And if we stretch definition a little, to my knowledge, Super Bernie World, Luanti, and apparently now S&Box all allow being used as engines for making mods as standalone games.

[–] tomalley8342@lemmy.world 4 points 3 weeks ago* (last edited 3 weeks ago) (4 children)

More and more games seem to suck on thier own, but can be great with mods.

But back then, modded games weren’t anywhere near as common as they are now.

What are you talking about? What new games with proper modding tools are there? Nobody wants to mod Starfield compared to Skyrim, Most of you probably don't even know that there are modding tools out for Doom Eternal. CS server mods were effectively neutered by CS2's matchmaking and skins store. There's gooner mods for Capcom games and VR plugins I guess. Indie game engines ate the modding community's lunch.

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[–] PlzGivHugs@sh.itjust.works 4 points 3 weeks ago* (last edited 3 weeks ago) (11 children)

Company-made games and standalone games aren't going anywhere any time soon. Its a different type of project than modding/creating for games like Half Life, Gmod, Minecraft, Roblox, or VRChat. Making games within other games limits what you can do, because you have no control over the engine, and said engine is normally focused on an specific "base" mechanics set. For example, in Gmod, this is an FPS game. Modders can change this gameplay, but the further you push away from it, the less work is done for you, and the more you're fighting the existing game. At a certain point, you may as well just make a game rather than a mod.

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[–] yakko@feddit.uk 4 points 3 weeks ago (2 children)

S&box is coming out in like a month so probably then

[–] Raffster@lemmy.world 3 points 3 weeks ago (1 children)
[–] BurgerBaron@piefed.social 4 points 3 weeks ago (2 children)

A modern attempt at a Garry's Mod sequel by the same developer, basically.

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[–] popcar2@piefed.ca 3 points 3 weeks ago (1 children)

I'm both super excited and very worried about this project. It has so much potential but there's so little hype around it that it might not have enough creators and users. It's also going to be paid which might be a tough sell considering other platforms like Roblox are free.

I tried the dev preview though, it's pretty rad.

[–] yakko@feddit.uk 2 points 3 weeks ago

I plan to get it for my kid, they love creating games. Hopefully it helps them connect some dots about art and such. I plan to play with it too, excited to watch all my wonderfully intellectual game opinions get torn to bits by actual game dev experience.

[–] MasterBlaster@lemmy.world 3 points 3 weeks ago

Well, I started playing Skyrim about 3 years ago, and I now have over 200 mods. It's almost as high quality graphics and sound as modern games, plus I have a huge choice of scenarios I can install. Wild stuff.

Cyberpunk 2077 might be next for me, unless I decide to play skyblivion!

[–] Staden_@pawb.social 2 points 3 weeks ago

You mean like Luanti? These platforms exist, but most people won't know of their existance. Game companies invest heavily in advertisement to reach potential consumers

[–] jordanlund@lemmy.world 2 points 3 weeks ago
[–] FreddyNO@lemmy.world 2 points 2 weeks ago

We already have this, it's called a game engine. Godot does this fully, and Unity is company owned but offers a community store with its own ecosystem. Download one of them and start creating today! No company will hold you back.

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