this post was submitted on 14 Apr 2026
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I’m sure some of you will want to reply to this post and say “don’t you really mean single player games are dying ?” While that’s partially true I think there is more to it than that.

Games use to made with world building in mind. Characters , stories arcs maybe in some cases a message to share. Games did this with a combination of a story and a single player campaign to get you acquainted and a multiplayer component to keep you coming back. Yes in many cases multiplayer was just tacked on but in many cases it added value and further established world building. In the end you’ve at least experienced a cool story.

To me these days most games are made in service of a battle pass or an excuse to release a permanent “early access game”

Oh look a new battle royal survivor game with the unique twist of combining other games mechanics into one. You can play with your friends ! You can farm things and make things ! Does making these things really move any needle in any significant way? Does the farming open up new locations and enemies to fight ? Or better yet special story moments ? Most of The time nope. And the worst of times you just get a shiny new hat!

I see little value in investing time into another game when I can see bar move another 3 percent. I understand there a social aspects but I’d argue the games do little for them and those social aspects can be had without the game to begin with. Or everyone playing their own game. To me all you’re doing is killing time with yet another run of the mill game.

I’d like to see a resurgence of games made with a singular intent and purpose. In service of telling a story and building a world. And seeing profits come in from there. No battle pass no service …

No nothing was ever perfect and there was always junk games. To me now it just feels like it’s getting worse.

Any way I’ll go back into my retirement home now and stop yelling at that cloud…

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[–] MrFinnbean@lemmy.world 2 points 19 hours ago (1 children)

Care to give few examples of what games irk you?

[–] 64bithero@lemmy.world 1 points 5 hours ago (1 children)

Really any “service” games. Or for that matter any game that’s just looking to copy the newest hottest MP trend.

[–] MrFinnbean@lemmy.world 1 points 5 hours ago

Yeah. I think you have some kind of frequency illusion situation going on.

Like many have pointed allready there has been many great single player games relased in few past years.

[–] thethrilloftime69@feddit.online 16 points 1 day ago (1 children)

I keep thinking that everyone who complains about video games today either has awful taste or only learns about the industry from media outlets. I personally think we're in something of a golden age. Death Stranding 2, Elden Ring, Balders Gate 3, Zelda Totk, Alan Wake 2, UFO 50, Donkey Kong Bananza, Balatro, Silksong, Kirby Air Riders, Clair Obscur, the Alters.

And that's only in the last 3-4 years. If you pay attention to all kinds of budgets, there's a ton of great new games coming out all the time. Get out of your little corner of the Internet and you'll find PLENTY of great new games.

[–] mister_universe@lemmy.zip 1 points 17 hours ago

It doesn't mean that people have "awful taste or only learns about the industry from media outlets" if they don't like games that you like. It's literally the same if I give you food you don't like but I do like. I can't say that you have an awful taste.

However, if we dont argue about matters of taste, then what will we argue about?

[–] Poopfeast420@lemmy.zip 55 points 2 days ago (6 children)

So true! Remember the good old days with games like Expedition 33, Baldur's Gate 3, Resident Evil 9? Those were the best. It's a pity games like that don't get made anymore.

WTF are you talking about.

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[–] SaraTonin@lemmy.world 6 points 1 day ago

Metaprogression is the same, in many cases. You don’t advance because your skill is increasing or because you’ve accomplished anything, it’s essentially “you’ve played for x amount of time, we’re going to create the illusion of progression by allowing you to upgrade your stats”

[–] dogslayeggs@lemmy.world 26 points 2 days ago (1 children)

1970s: Space Invaders comes out with deep, story-driven world building

1980s: Super Mario Bros comes out with deep, story-driven world building

1990s: Mortal Kombat comes out with deep, story-driven world building

2000s: Counterstrike comes out with deep, story-driven world building

2010s: Minecraft comes out with deep, story-driven world building (this one is funny because you dig deep and build worlds)

2020s: There are no good games that really build a world with a good story! Definitely not Elden Ring, BG3, Ghosts of Tsushima, DOS2, Clair Obscura, etc....

[–] nyctre@piefed.social 27 points 2 days ago (4 children)

Kingdom come deliverance 2, clair obscur, silksong, split fiction, citizen sleeper 2, ball x pit, blue prince, dispatch, hades 2, silent hill f, escape from duckov, outer worlds 2...

And that's only last year and only the games I've played. I don't have the time or the energy to try all the games that I want to... But sure, focus only on the bad stuff..

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[–] ampersandrew@lemmy.world 32 points 2 days ago (3 children)

They are not "most games". They might be most games you're aware of, because those games spend the most money on marketing. The type of game you want is downright abundant, and even some of the games you're ranting about have more substance than you give them credit for, though they may not be your cup of tea.

From last year, check out Split Fiction, The Alters, Kingdom Come: Deliverance II (it has a season pass, but you can take it or leave it), Dispatch, or Clair Obscur: Expedition 33. From this year, I can recommend Escape from Ever After first-hand, and I've got plenty on my radar that I hear good things about.

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[–] Ok_imagination@lemmy.world 18 points 2 days ago (1 children)

Hot take: This post belongs in unpopular opinion. While I don't agree. You're entitled to your opinion. If you're enjoying spent time I don't think it's wasted. If you enjoy sitting for hours waiting for fish, even though I think it's a waste of time, it's time well spent for the one spending it.

[–] OriginEnergySux@lemmy.world 8 points 2 days ago

This sums it up perfectly. No point arguing about the objectivity of something that is subjective

[–] nous@programming.dev 27 points 2 days ago (1 children)

I mean all entertainment is really there to kill time. Thats really the main point of having fun. I would say things are worse then that. They (at least tripple-A games) are designed to extract as much cash as they can and get you addicted.

[–] mika_mika@lemmy.world 12 points 2 days ago (1 children)

There was a time where it seemed AAA game developers and publishers released games that attempted to extract cash from the population by releasing a game that was such a quality experience that people will pay for it.

Oh well.

[–] INeedMana@piefed.zip 4 points 2 days ago (1 children)

You know where there term "AAA" comes from, right?

Games used to be a niche - made by gamers for gamers. Now it's gotten more mainstream so we have more industry around it. Good games aren't gone, just don't get advertised, same as everything else that is worthwhile

As for social aspects of the games, I don't agree with your take. We don't have time to be hanging out in pubs every weekend anymore. Hopping in VC to do some "base building" requires less scheduling

[–] ampersandrew@lemmy.world 6 points 2 days ago (1 children)

There's a lot more to what destroyed hanging out in the pub than scheduling, but yes, the games themselves have a lot of value in the socializing part of the equation.

[–] INeedMana@piefed.zip 2 points 2 days ago (1 children)

There’s a lot more to what destroyed hanging out in the pub than scheduling

For sure but even if you switch out computer games to board games, that is still not the same. People moved, a lot of games need space and hauling the box, etc

In school we used to have breaks, we were hanging out just because of that. Now most often we don't even work together anymore. Unless one has a job that forces them to come to the office or is one of that ~1% of the workforce that prefers to, and can have a chat at the water stand, I think for many people the reality is that if not for online games, they wouldn't hang out with anyone anymore

[–] ampersandrew@lemmy.world 7 points 2 days ago

I mean, funny enough, I head to a pub to play board games every other week, including tonight. I was more referring to suburbia and sprawl destroying "third places", as well as younger folks' tendency to drink less. It's possible that online gaming expanded our ability to choose our social circle more than simple geography used to dictate.

[–] demonsword@lemmy.world 16 points 2 days ago (2 children)

Games use to made with world building in mind. Characters , stories arcs maybe in some cases a message to share.

My first videogame console was an Atari 2600, there wasn't even a single thing of your list in any game there

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[–] LifeLikeLady@lemmy.world 14 points 2 days ago

Hotter take. ALL games are designed to waste time.

[–] magnue@lemmy.world 15 points 2 days ago

Is every leisure activity not just wasting time if viewed through this lens?

[–] Flamekebab@piefed.social 15 points 2 days ago

A great many of the games I grew up with were descended from coin-op design principles and so were designed to delay progress as much as possible.

[–] QuandaleDingle@lemmy.world 4 points 1 day ago* (last edited 1 day ago)

There was a big boom in games based on movies during the 80's, 90s, and 00's. The majority of them were likely a waste of time. For every Goldeneye 007, there were several E.T.'s. (OK, maybe not that bad)

[–] Treczoks@lemmy.world 2 points 1 day ago (1 children)

Yes. Games like "Oregon Trail" or "Where in the world is Carmen Sandiego" are probably a thing of the past.

[–] Nasan@sopuli.xyz 2 points 1 day ago

I look at the Death Stranding games as a modern Oregon Trail.

[–] HubertManne@piefed.social 7 points 2 days ago

most entertainment is about killing time. Some really great stuff has come out in recent time. I think the problem is more stuff overall with about the same amount of good stuff.

[–] Auster@thebrainbin.org 6 points 2 days ago

Indies still seem to tackle such.

Major games, at least by production value or how much they could spend on ads, are usually bland, and/or if carrying a message, it's dubious at best.

Meanwhile, indies are more free to do what they want, instead of having to follow orders of someone pushing an agenda or that just cares for profit based on brand.

If you'd be willing to sift through, you can find way too many good titles on places like Steam, GOG, and in a surprising quantity even on Itchio, plus other places, sure.

[–] missingno@fedia.io 5 points 2 days ago (2 children)

How do you feel about the narrative and worldbuilding in Space Invaders, Pac-Man, Donkey Kong, etc?

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[–] Sunsofold@lemmings.world 2 points 1 day ago

What you're talking about is the movement toward live service games, loot box sales, and 'friendslop' in just the last several years, but you forgot about the cynically made sequals created purely to milk nostalgia for established IP. This is the result of the investor class trying to colonize the games space. Start taxing the fuck out of the unproductive rent seekers and I expect things would improve.

[–] Tollana1234567@lemmy.today 1 points 1 day ago* (last edited 1 day ago)

pretty much, the grindy ones like rs will eat up most of your time depending if you are doing events or a members(seen multiple players "freak out about the time spent on it" and ragequit the game. wow maybe, and maybe some pokemon games.

[–] Zahille7@lemmy.world 2 points 2 days ago

You could also take it a step further and say "all games are just tech demos"

Like all they exist to do is proof-of-concept type stuff showing off what people can do, instead of making a piece of entertainment for the people.

[–] CompactFlax@discuss.tchncs.de 1 points 2 days ago

I think you’re right. The pure percentage of shovelware that is just designed to show ads, collect revenue, and suck time is higher than ever before. There’s less money in blockbuster games from major studios, too - I think - and they’re trying to sell subscriptions and loot boxes.

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