this post was submitted on 17 Apr 2026
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[–] Passerby6497@lemmy.world 108 points 1 week ago (3 children)

Whaaah, the dev took away my ability to exploit a bug and balanced a boss, worse game ever, -100/10

  • those children
[–] Zahille7@lemmy.world 52 points 1 week ago (1 children)

People review bomb games that add or take away things that didn't even affect gameplay in the slightest.

For Lunacid, there was an update that allowed you to choose your character's pronouns when you started a game; this has literally nothing to do with how you play the game, how NPCs interact with you, or literally anything other than just some flavor text. If you go into the steam forums and read reviews for the game you'll see so many idiots harping on and on about how the game "used to be" great until they added pronouns, and now it's literally unplayable.

[–] prole@lemmy.blahaj.zone 13 points 1 week ago* (last edited 1 week ago) (1 children)

Yeah, this is basically any kind of media these days. It's rampant on Rotten Tomatoes. To the point where I'll watch a decent show, and as soon as I see someone who might be nonbinary, I know the user reviews on RT are going to be artificially low and filled with "would have been good if it didn't have identity politics in it, 0 stars" reviews. And I'm right every time.

Because a nonbinary person simply existing is enough to ruin the experience for them. Fucking losers.

[–] Zahille7@lemmy.world 3 points 1 week ago

I haven't seen reviews for that show Will Trent (my mom loves it, she's watched it all), but I just know there will be plenty of arbitrary negative ones because of a certain character who constantly walks around with a tiny chihuahua.

[–] bountygiver@lemmy.ml 7 points 1 week ago* (last edited 1 week ago)

Look any change, no matter how you feel about it, is going to make someone upset

https://xkcd.com/1172/

The correct way is to not treat review score like a sports team score. READ the reviews and decide for yourself whether those points would make you not enjoy the game or not.

[–] thingsiplay@lemmy.ml 0 points 1 week ago (3 children)

To be fair, its a single player game. If the player wishes to exploit bugs to play the game that way, then the player should be able to.

[–] Passerby6497@lemmy.world 17 points 1 week ago* (last edited 1 week ago)

Sure, but if the dev wants to patch out unintended behavior or mechanics, they can do that as well. If the player wants to play with broken mechanics, install mods like the rest of us.

[–] caseyweederman@lemmy.ca 11 points 1 week ago* (last edited 1 week ago) (1 children)

It's a multiplayer game.
Not to legitimize the review bombers.
And it is cooperative.

[–] thingsiplay@lemmy.ml 5 points 1 week ago (1 children)

Ok, fair I guess. Does it have player vs player mode? That was what I was thinking off.

[–] caseyweederman@lemmy.ca 6 points 1 week ago (2 children)

There are leaderboards and daily challenges.

[–] thingsiplay@lemmy.ml 4 points 1 week ago (2 children)

I see. Then in this case, its only fair to remove exploits. I always thought this game is offline single player only (never played the previous game, despite being in my library... oh boy the pile of shame). In this case I agree with you fully and there should be no reason for "review bomb".

[–] Triasha@lemmy.world 3 points 1 week ago (1 children)

The multiplayer turned out great for me. It ended up being a big draw. My wife and best friend plays, and we have played together.

[–] caseyweederman@lemmy.ca 2 points 1 week ago

Drawing on the map for communication (and crude anatomical drawings) is such a nice touch.

[–] caseyweederman@lemmy.ca 2 points 1 week ago

The first game was single-player only, and I was pleasantly surprised when the new one had multiplay. It's why I got back into it: jump onto a voice call and hang out with my friends in a game we're all playing.

[–] njm1314@lemmy.world 2 points 1 week ago (1 children)

I would still call that single player. Comparing scores doesn't make it multi-player.

[–] caseyweederman@lemmy.ca 2 points 1 week ago

No no. There is realtime cooperative play. That was my first point.

[–] oopsgodisdeadmybad@lemmy.zip 10 points 1 week ago (3 children)

I mean I'm the sense that they shouldn't be penalized, sure

But if the exploit gets fixed, they don't have a right to complain about that. With some exceptions. If it makes a game iconic or something, that should at least have a way to play with that.

But crying because your game breaking glitch is patched and now you lost one way to just have easy mode is just not a valid critique to make.

[–] caseofthematts@lemmy.world 10 points 1 week ago

In an early access game, no less. The game isn't even done. This should be expected by the players.

[–] chonglibloodsport@lemmy.world 2 points 1 week ago (1 children)

That’s a Steam issue with automatic updates. I much prefer games that distribute on their own and let you download any of the old versions you want. I’m not the type of person who plays old versions to exploit bugs in a single player game, but I don’t have any issue with people who want to do that.

[–] oopsgodisdeadmybad@lemmy.zip 1 points 1 week ago

And again that's fine, but fixing the game to fix actual technical issues or unintended mechanics isn't a good reason to rate a game down. People always like playing with certain broken mechanics, but fixing the actual game should be call for pause, instead of neglect.

Again, maybe with certain exceptions. Sometimes the issue can make a game iconic as hell. But usually it just makes a game easier.

But unless it breaks the game, which nothing here seems like it's that severe.

[–] thingsiplay@lemmy.ml -2 points 1 week ago

I was under the assumption this game was single player only. For multiplayer games, I am not saying anything, because exploits and bugs should be fixed. Below defending part of this reply is about single player games, which does not apply to this game.

But for single player games, if someone wants to cheat or abuse an exploit, it should be their decisions. And there is no need to shame anyone for doing so. That is like hacking a game and doing whatever you want (well its not the same off course). My point is, if it does not harm anyone, then they have the right to get upset for patching that out if it was part of what was fun to them. Off course getting upset over patching an exploit is just silly. And its even more silly to downvote a game for. But still, I can understand, because they had fun with it.

[–] Assassassin@lemmy.dbzer0.com 64 points 1 week ago (3 children)

Gamers are such whiny children sometimes

[–] Nosavingthrow@lemmy.world 18 points 1 week ago
[–] DeathsEmbrace@lemmy.world 14 points 1 week ago

To steal a quote “The only thing that will make fans like you like it is a miracle”

[–] Marshezezz@lemmy.blahaj.zone 11 points 1 week ago

The sense of entitlement from a lot of gamers is really unbelievable

[–] missingno@fedia.io 35 points 1 week ago (1 children)

Doormaker is the best thing that happened to Act 3. Right now Act 3 suffers from being too much of a victory lap, there's not much you have to do to prepare for the other bosses. The most fun runs I've had were when I had to scramble through the Act looking for solutions to get ready for Doormaker, picking cards and Ancient boons I rarely took before.

Unfortunately, we can't have nice things because too many players want a power fantasy rather than a difficult strategy game. I've even heard people whine that A10 is too hard, not that the game as a whole is too hard, but that hard mode specifically is too hard and it would hurt their ego to just play a difficulty they're more comfortable with.

[–] pory@lemmy.world 10 points 1 week ago (1 children)

We can have nice things because mega crit doesn't need to care about steam reviews at all.

[–] missingno@fedia.io 2 points 1 week ago (1 children)
[–] pory@lemmy.world 4 points 1 week ago

They made Slay the Spire 1, right? They pushed the anti-infinite changes to main after getting review bombed for a beta patch, right? I've seen some people say that the readjustments in the beta are "compromises" to placate the whiners, but it's much more likely that they used their experimental weekly beta patch to "overnerf" and "overbuff" so that dialing in the final changes becomes easier. If the right number for some value in your game is a 7, you find it faster by changing the 10 to a 5 and then buffing it than you would by incrementally nerfing it one by one.

[–] moonburster@lemmy.world 16 points 1 week ago (1 children)

I hope they make it an option to use their placeholder art. The paint placeholders get me every time

[–] missingno@fedia.io 10 points 1 week ago (1 children)

StS1 had unlockable beta art after completing the True Ending. I guarantee this will be back, once True Ending is a thing.

[–] moonburster@lemmy.world 1 points 1 week ago

That's sick! Didn't know that and will try it in the first one too!