Guntrigger

joined 8 months ago
[–] Guntrigger@sopuli.xyz 7 points 7 months ago (11 children)

Why does it insist on accompanying dinner with a glass of milk?

[–] Guntrigger@sopuli.xyz 4 points 7 months ago (1 children)

Are people still playing DayZ standalone? How is it these days?

I never could get into it (despite buying it the moment it was available and going back to it a few times years apart). I had played thousands of hours of the mod before and it felt like it never lived up to that.

[–] Guntrigger@sopuli.xyz 23 points 7 months ago

This site is an awful source. Seems to be a mouthpiece for the Gamergate 2.0 shit.

[–] Guntrigger@sopuli.xyz 4 points 7 months ago

They don't even get absorbed these days. They get bought and then laid off.

[–] Guntrigger@sopuli.xyz 59 points 7 months ago

Well he does have Junior in his name

[–] Guntrigger@sopuli.xyz 3 points 7 months ago

They've really pulled a Cities: Skylines with the timing of their release. I wonder if it would have been so popular if Tarkov hadn't decided to machine-gun its own foot right before.

I'm still following the game with much interest, but the amount of mixed reviews and talk of poor performance has given me pause so far.

[–] Guntrigger@sopuli.xyz 4 points 7 months ago

I agree, it's all stemming from the "need" for everything to be a games as a service model now. What was previously expected only in free-to-play games has bled into the "one time purchase" market and is unfortunately becoming the norm for both things that require online and those that probably don't.

I kind of get that for ongoing development there needs to be some ongoing income, but there are many ways to do that without shady backend stuff. Pinball FX is a particularly weird one, as they are constantly releasing new tables as a way to make income. I guess the always online thing is license checking? Not cool in any case.

Tarkov is kind of a different beast. It's basically an early access title that has been in EA for 7 years and there's no clear road roadmap on where it is going to end. The current discussion is all about how certain versions should contain all DLC and what constitutes a DLC. Personally, I find the whole DLC argument odd. I would argue any of these features and game modes added before leaving "Closed Beta" are just base game features. They should be available to even the lowest tier of purchase as they are being added to the game before "release".

But then Battlestate have been shady from the start.

[–] Guntrigger@sopuli.xyz 26 points 7 months ago (3 children)

They're pushing the limits of this simulation to see how much bullshit we can tolerate. Turns out it's a LOT.

[–] Guntrigger@sopuli.xyz 1 points 7 months ago

It is true, every time I have opened YouTube, I have died.

I now realise this video's existence is my one true blessing and will scoot post haste to the Patreon listed and hand over all of my worldly possessions as penance.

[–] Guntrigger@sopuli.xyz 3 points 7 months ago

I had to reread the name of the sub and link repeatedly there. This one is just... how is it real?

[–] Guntrigger@sopuli.xyz 3 points 7 months ago

Oh for sure, I agree entirely.

I didn't say it is a problem with the games industry itself (actually there are probably more people in game dev invested in a game being good than say, those working in app development), but was just pointing out how it often manifests in the industry and makes it such a common occurrence.

[–] Guntrigger@sopuli.xyz 1 points 7 months ago (1 children)

I didn't know about their previous games and feel like I missed out as Battlerite looks interesting. Very poor decisions there though and seems like they killed their own game by chasing the BR trend.

Hopefully they have learned something from that and I see that V-Rising is now playable offline when it wasn't initially, which gives me some hope.

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