this post was submitted on 13 Jul 2025
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[–] MudMan@fedia.io 52 points 2 days ago (2 children)

Admittedly, this game doesn't look particularly good on a CRT, either.

The hype about the visuals being "3D" was so weird and misinformed, and you could absolutely tell at the time.

[–] dejected_warp_core@lemmy.world 3 points 15 hours ago (1 children)

IMO, that's all a part of the Rare+Nintendo hype at the time. Killer Instinct was in the same campaign for these pre-rendered 3D graphics as the wave of the future. Don't forget, they had to go toe-to-toe with Sony's Playstationat that time, so bringing anything that looked like real 3D on a SNES was kind of a big deal.

[–] ouRKaoS@lemmy.today 1 points 7 hours ago

Killer Instinct was one of the flagship titles for the Ultra 64, running on next Gen hardware in the arcade. The SNES version was basically a demake to get a 64 bit game to run on 16 bit hardware, which is a pretty big technical marvel if you ask me.

Still have my OG Black cartridge!

[–] Sparrow_1029@programming.dev 31 points 1 day ago (2 children)

It was pseudo-3D, I remember reading an article about how they made the sprites, but can't find that... wikipedia has

Donkey Kong Country was one of the first games for a mainstream home video game console to use pre-rendered 3D graphics

and they used SGI workstations to create the models and animations before compressing/converting them to 2D sprites

Rare invested their NES profit in Silicon Graphics, Inc. (SGI) Challenge workstations with Alias rendering software to render 3D models. It was a significant risk, as each workstation cost £80,000.

(sharing bc I thought that's a crazy amount of money for 1992)

[–] JeremyHuntQW12@lemmy.world 1 points 4 hours ago

It used isometric 3D since the SNES lacked any 3D capability.

It was made by the same people that did those isometric games on 8 bit computers, Ashby Computer Graphics, aka Ultimate, which changed their name to Rare.

[–] mkwt@lemmy.world 12 points 1 day ago

Meanwhile, Nintendo positioned this method to compete with Aladdin, which simply hired Walt Disney animators to do the sprites.