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Activision would kill baby to have people want their game so much that it crash Steam server.
Also the regional pricing is super cheap here($11), this gonna sell 10 millions.
Edit: in the payment processing screen and it just fail to process. Whelp, it's 10:30pm here, might as well get it tomorrow. Good luck everyone!
Edit: so apparently it break every major platform except GOG and Humble. That's crazy!
I bought it on humble because steam was broken. They ran out of keys shortly after I purchased it, had to wait a few hours until they restocked them. They temporarily took silksong off their store during this time.
So gog might be the only one that wasn't broke
Hot damn, not bad
But yeah every major studio sees these games and thinks underpaying devs, union busting, and AI garbage are gonna get them there somehow.
Meanwhile Steam keeps making self-made millionaires who busted ass on a passion project people adore for years. Like the Balatro guy, it makes me happy to think about and I hope he's doing well.
Because aaa developers are in the business of the business of making games. As in financing, shuffling money, stock appreciation, selling assets at opportune times, etc.. They are no longer interested in making games, they’re trying to make infinite money through an established ecosystem.
I have no clue what Hollow Knight is other than than individual people being pumped for this silksong thing. No advertising. No "hype train".
Here's hoping success stories like this shake some sense into the AAA gaming industry.
Hollow Knight is amazing. If you're into platformers or metroidvanias it's a must play.
I wasn't really into metroidvanias, but I still loved Hollow Knight and put hundreds of hours into it.
I certainly was when I was younger... Good ole Game Boy Color. Glad to see older genre's are still going strong!
Wait... Older genres? Never thought of it that way but it is true that there are some new ones. When is a genre old? 20 years, 30 years?
The 2D sidescroller base that's at the foundation of Metroidvanias is quite a bit older than that, though, so I think it's fair to call it an older genre. Even though it is fairly evergreen.
Metroid (1986) and Castlevania (1986) comprise the portmanteau that is "Metroidvania".
The Castlevania date is a little misleading, however.
Castlevania changed from a simple linear level-based side-scroller to the open world exploration, progression, and backtracking formula of the Metroidvania genre with Symphony of the Night in 1997.
Yeah. Technically Castlevania is a Metroidalike.
Hm. I'd never considered that.
I mean "arcade" games are older than most internet users. FPS and MMORPGs older than half for sure.
Platformers are kind of arcade, but not just arcade. They defs hold a special place in the hearts of anyone who experienced the peak of online flash games.
I know VR is technical a platform not a sub-genre but there has to be something uniquely VR that is objectively a "younger genre".
Would Pacman VR still be an arcade game? Not sure lol.
Dude, platformers like Hollow Knight were popular in arcades back in the 80s and d early 90s. Contra (87) and Metal Slug (96) are the first two that came to mind but there were tons of others.
They were literally arcade games and adapted to new mediums like home gaming systems and computers.
How long until it gets good? I spent about 90 minutes on it last week, because the Silksong hype was rolling hard and I didnt want to get left behind, but it just felt like fumbling around and nothing really happening.
Is it just not for me or did I not reach the good bits yet?
If you don't like Hollow Knight by the time you get to the big tower in the center of the city, you aren't going to like HK. Been a minute, but by then you should have one or two mobility skills and have fought 2 or 3 bosses.
The game REALLY opens up when you get even more mobility skills and has some of the best traversal in my opinion. And the bosses... I think a lot of the bosses are samey and meh (unless you fight the hard modes) but the "DLC" areas are REAL good.
But yeah. If you aren't vibing by the time you are climbing the tower then you just don't like it. And that is perfectly fine.
The biggest tip to newbies though: Listen for the sound of someone muttering and look for paper on the ground. That is how you find the map merchant. I think it is immensely stupid that you have to find the map merchant to get an area map but... that is the game.
I would say if you're through Fungal Wastes and you're not feeling it then it's probably not for you. I usually don't recommend the city as a decision point on the off chance someone stumbles into deepnest first. Once you go into Deepnest you can't come back the same way, so you pretty much have to do a ring around the rosie and enter the city from the east. Which is a cool first time experience but definitely not for everyone.
I’m enjoying following a walkthrough just to know where to go.
For me, that point is when I'm frustrated enough by the game...
It also doesn't click for me at first but when it click it click. I have to spend i think about 1 or 2 hours playing it not enjoying it, and then the game just suck me in till i wander every corner of it, played it twice to get a good ending.
But if it doesn't click, i think it just isn't for you.
After the first boss fight. The game then removes your training wheels and you do whatever you want, in whatever order you want.
It tough at the beginning until you get the hang of it, like playing Doom on Nightmare mode.
Also, it's punishingly difficult
The hype for silksong has been going so long that it's become a meme🤡. Just because it's not as obvious anymore doesn't mean it no longer exists.
Unless someone brings it up during their next golf game, the executive class will literally never hear about this game.
I appreciate the class conscious sentiment... but this game has 500k players right now. So ~$10,000,000 in sales in 24 hours... for a game that probably had a budget under 200k.
https://steamdb.info/charts/
It's funny that Hollow Knight is also in top 20 on Steam right now with 50k players.
I doubt it was under $200k. Paying 3 devs for 7 years is likely $75-100k each per year, or around $700k on just one salary, which they paid with their sales from HK. Then they had to pay the composer, localizers, bug testers, etc etc. it’s definitely still low budget, but not as much as the first one.
Okay lets make it a 2 Million budget with 10Million sales in 24h. The point remains... greedy fucks are going to notice this.
I heard him, the DF brothers and Concerned Ape are all collaborating on a line of programmer desks.
Yeah, I bought it the day after its release (today September 5th). Played about 1,5H (so glad I “work” from home).
The peak of my career also was definitely when we crashed Steam for a few hours during our EA launch - even though the Steam devs were prepared.
I’m also really happy that Silksong is getting so much love from players. The team behind it truly seems to deserve it.
I heard gog had issues too and apparently humble ran out of keys
GoG has been having issues too but not as bad as Steam ironically