oh look, a feature literally no one asked for or needs.
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90% of the features in your daily life started as something no one asked for or needed. I remember people saying this about touch screens.
In some applications, people still say that about touch screens and they are not wrong.
Spatial Audio can be cool. In this application? I’m unconvinced.
Fucking touchscreens on cars is definitely something nobody should have access to.
90%?
[Citation needed]
I totally wouldn't be surprised if there originally were people being like "So what's this so-called 'cupboard' supposed to solve? Why isn't a regular shelf good enough for you?"
Was anyone asking for the telegraph before it was invented? Or the telephone? Or the Internet? Or smartphones? Or social media?
I don’t care about Spatial Audio for phone calls, but for songs and podcasts it’s AMAZING. It’s a gimmick, sure, but it’s really fucking neat.
about as necessary as 3-d televisions, which are also very neat.
I agree with you fully, but Spatial Audio is waaaay cooler than 3D TVs, and yes I did watch Avatar on a 3D TV on acid
But I really really have fun with audio. Also it’s not horridly expensive. While I’m working, I’m constantly looking around and hearing how different things are. When I had my partner try, they were like “wait can you hear this?” because it sounds like such a realistic concert performance. Artists I’ve never listened to are fascinating to me.
i went the other direction. quality means nothing, couldnt care less as long as i can hear the melody blah blah i suck. i have mp3 files that are 25 years old.. guess what quality they are
You don’t suck, no way. Your opinion is the exact opposite of mine but I respect that. All of my 128kbps songs I come across I redownload in FLAC, but you’d better believe I keep my old 128kbps CD rips for nostalgia.
It’s also funny cuz even with mediocre quality songs and podcasts, head-tracked spatial is tits, looking around and having everything be… in places… and stay there? I can’t describe it but it really blew me away.
whats crazy to me is that spacial audio is the company of an app i used decades ago to run ip radio on corporate intranets (winamp+shoutcast+SAM+custom intranet site)
Can't wait to experience the tech support call center scams in Dolby Atmos.
We're ^calling^ about ~your~ cars ^extended^ ^warranty^
In THX certified 7.2.1 surround straight out of Bangalore.
Kitboga SURROUND SOUND? Sign me up
All I want is some kind of audio processing so people can’t tell I’m on the toilet.
It's easier to redirect attention than to completely obscure something.
"I'M JUST STRUGGLING TO OPEN A JAR OF PEANUT BUTTER! PAY NO MIND TO MY SOUNDS OF DISTRESS!" (Horrible farting sounds ensue)
Foolproof.
I enjoy how "spatial audio" makes it sound all fancy, even though it's just stupid stereo.
It's not, I assure you. It uses psychoacoustic properties of audio to simulate actual surround sound. I've been using it in gaming for years. You can literally hear when an enemy is behind you vs in front of you, and anywhere in the 360° around you. You can easily pinpoint their location in your head.
Pixel Buds Pro have this same kind of programming and you can enable it when watching surround sound content on your phone. You can even have it play regular audio but make it sound like it's coming from the direction of the phone. When you turn your head, the audio follows the phone and it sounds like the audio is coming from the phone in 3D, not just panned L or R in stereo. (I haven't played with this much, and I hope I'm not misremembering that last part which iPhone also has.)
Here's a computer generated example using these techniques. Headphones are required! Listen to this with ordinary headphones with no additional spatial processing enabled.
To my ears, it sounds like the 3 channels of the source audio are little spheres rotating around the top of my head like a halo. The music sounds distinctly different when it's behind me or in front of me. The distance away from my head is not far, though.
A technique like this will never be perfect, and this is not the best example I've heard. The best would be using my Logitech gaming headset in a game. It's not perfect because everyone's ears are shaped differently, and your brain learns the microtonal differences which your specific ears cause as sound echo's around your outer ear and ear canal. This might be why I hear these music examples as above my head while others might hear it revolve directly around their ears or perhaps a little lower than their ears.
I enjoy how ignorant people who don't understand a technology dismiss is with snark and get upvoted by others. Wait, what's the opposite of enjoy?
It's like how religious fundies with little education make fun of our best scientific theories with arguments that boil down to "I'm ignorant, so I don't believe this". Congratulations on being on the same level.
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Progress mate. We are firmly in diminishing returns territory.
Spatial audio is more like smart stereo. It's all the 3+ speaker system methods of positional audio that are stupid.
Nokia implemented stereo sound? Wow, welcome to 1881.
Meanwhile, the vast majority of people making calls are still going to have only one speaker, so it'll still get downmixed to mono. Even if your phone has two, and you're not holding it next to one ear, they're still going to be so close together as to effectively be one point source.
If only they had developed some kind of companion technology that connected to the phone and directed separate audio channels to each of your ears. Eh, such a specialized device could never gain widespread adoption if stereo phone calls were the only practical use case.
Meanwhile, the vast majority of people making calls are still going to have only one speaker, so it'll still get downmixed to mono. Even if your phone has two, and you're not holding it next to one ear, they're still going to be so close together as to effectively be one point source.
No, lots of (probably most) phones and other devices has stereo speakers.
Either way headphones are most often used for this (you know like the thumbnail)
For years we invested in better microphones and noise canceling to CLEARLY hear the closest / primary speaker and remove all other noise and distractions.
Now introducing, car noise. Get immerses with the kids fighting in the back seat in surround sound..
No important conference call is complete without you providing your weekly update while your dog licks his balls on the way to the vet for everyone to hear.
Useless.
Incorrect. This will better train LLMs since they can detect distinct speakers/sounds more easily and thus applying the proper metadata tags and profile information at a more accurate clip.
All so they can deliver more ads!
I wish it was only useless:(
Not everything that will be useful has an immediately obvious benefit.
If it improves video calls and regular calls, why not? I can definitely see room for improvement in audio quality when calling and would be happy to have a better experience.
At least in the United States, when you call somebody on the same carrier as you, you get that HD quality thing, and that improves the call quality a bunch versus the standard 8KB phone call. However, even still, when you call somebody on another carrier, you generally don't get that high quality call. So it would be nice to get those high quality calls between carriers for everybody before moving on.
Lol yeah everyone shitting on stereo is shooting in the wrong direction - companies suck, stereo or surround sound doesn't. Not saying it's a super high priority for me, but another channel of audio isn't going to use much bandwidth, we already listen to streaming music in stereo all the time.
So instead of playing bad music, I can get ASMR while I'm on hold with my bank?
Finally, ASMR phone calls.
This is the best summary I could come up with:
It placed the call over a cellular network using the 3GPP Immersive Video and Audio Services (IVAS) codec, allowing callers to hear “sound spatially in real-time.”
The IVAS codec is part of 5G Advanced, an upcoming upgrade to 5G networks that could offer faster speeds, improved energy efficiency, more accurate cellular-based positioning, and more.
Currently, all phone calls made over a cellular network are monophonic, meaning audio is compressed into a single channel.
Spatial audio, on the other hand, makes it seem like sounds are coming from different directions as they’re delivered through multiple channels.
The IVAS codec could enable spatial audio in a “vast majority” of smartphones with at least two microphones, Nokia tells Reuters.
But, as pointed out by Reuters, we likely won’t see the more immersive audio and video calls on our cellular networks for a few more years.
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