this post was submitted on 08 Apr 2026
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[–] Bazell@lemmy.zip 4 points 53 minutes ago

Games are games. Doesn't matter when they were made. Especially, if they are better than modern ones.

[–] trackball_fetish@lemmy.wtf 1 points 43 minutes ago

Hey man, the SNES is pretty hard to top

[–] MrPnut@lemmy.world 4 points 2 hours ago

I’m still playing thru ps2’s massive library. No need for modern games here

GOOD. The AAA gaming industry deserves to be destroyed, the main thing is they're happy to be considered art but don't treat it that way at all.

[–] max@lemmy.blahaj.zone 2 points 2 hours ago

recently i'm only playing on emulators and some indie games, i'm happy doing so. just because you can see the difference, those are gold and i have a lot of fun, also runs good on any of my devices, even on my phone, in the end, having fun playing is the deal, sadly this industry is focused on making money, not making good art.(looks like we're in 80' again huh?)

[–] Bad_Ideas_In_Bulk@lemmy.world 22 points 7 hours ago (1 children)

Start making better games.

[–] thermal_shock@lemmy.world 16 points 6 hours ago (1 children)

Even better.

Stop charging us again and again for the same shit just cause it's on a newer system.

Stop blocking backwards compatibility just to charge us again.

Stop attacking rom sites because they have a file of a game you stopped supporting or selling 40 years ago.

Make better shit.

Stop nickel and diming us with "dlc" on your unfinished piece of trash.

Stop micro transactions.

Stop attacking your fucking customers and bleeding us dry.

Shareholders gotta eat I guess.

[–] Bad_Ideas_In_Bulk@lemmy.world 3 points 5 hours ago (1 children)

Those are fine ideas, but most people are really not even that picky.

Make it good, price it even halfway reasonable, people will buy it. Lots of games are selling well.

(Maybe stop spending half a billion on the budgets if you want to be profitable, instead of trying to squeeze more out of the players.)

Or put less of that half billion into ads and use it to improve the game development part

[–] CptOblivius@lemmy.world 16 points 6 hours ago (2 children)

People still read classic books, watch classic movies, go to see classical art and listen to classical music. Why would video games as an entertainment art form be any different?

[–] JackbyDev@programming.dev 2 points 1 hour ago

People need to stop reading books from before 2000 and only read books with Kindle's unlimited plan! Think of the shareholders!

[–] glandrid@lemmy.ca 1 points 1 hour ago

line must go up

[–] Sam_Bass@lemmy.world 6 points 5 hours ago

Greed can be like that. Stop being greedy and your fans may come back

[–] HugeNerd@lemmy.ca 4 points 5 hours ago

I'd rather play the Sonic release for the C64 with my OG setup.

[–] Sunsofold@lemmings.world 11 points 8 hours ago (2 children)

Let them die. AAA games are games built to be marketed, not played.

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[–] InFerNo@lemmy.ml 9 points 7 hours ago

It's only retro if it's a modern thing made to look old, otherwise it's vintage.

[–] Vieric@lemmy.world 2 points 6 hours ago* (last edited 6 hours ago)

Good. I mean, it sucks for the devs, since they suffer first, but the trajectory of the industry needs changed. And conditions are only gonna get worse and worse for devs if nothing changes, if they get to keep their jobs at all.

14% of Americans are mystified by indoor plumbing.

"Where them turds go, Billy-Sue?"

[–] EtnaAtsume@lemmy.world 6 points 9 hours ago

Man I'm still playing MUDs.

[–] HeyThisIsntTheYMCA@lemmy.world 27 points 13 hours ago (1 children)

sorry anon but i'm with guybrush

[–] samus12345@sh.itjust.works 7 points 12 hours ago* (last edited 11 hours ago) (1 children)
[–] HeyThisIsntTheYMCA@lemmy.world 5 points 12 hours ago

suggested scummvm price is fuck off money, i got three headed monkeys on my back

[–] WraithGear@lemmy.world 31 points 14 hours ago

let AAA and AAAA fail. indie devs would have a much larger platform. current gen equipment is too expensive as it is and will get worse.

[–] dejected_warp_core@lemmy.world 21 points 14 hours ago (1 children)

This could literally cause the collapse of the entire western AAA gaming industry.

Wouldn't be the first time: https://en.wikipedia.org/wiki/Video_game_crash_of_1983

TL;DR: A much smaller gaming industry was enshitified at an alarming pace, barely after it got started. There were too many competing options, many of which were sub-par experiences, and there was no way to tell until after purchase.

Perhaps that's not directly comparable, but to my eye, the biggest similarity is not enough value for the liquidity (disposable capital) people are willing to put forward on a product. At some point, people will just spend less or spend on something else entirely.

Meanwhile, you have older gamers like myself that are more than happy to take a trip down memory lane, since a few decades can make those old games fun again. I'm in this 14%. That said, I tend to buy new indie titles, mostly due to the lower pricepoint, lower expectations, reliably better art, lower system specs, smaller time commitment, and so on. Games like Assasin's Creed Odyssey showed me that big studios aren't necessarily pushing more and interesting narrative into monster-sized titles, opting for cut/paste easter-egg hunts and aftermarket content purchases instead. Less really can be more.

[–] tigeruppercut@lemmy.zip 11 points 13 hours ago (1 children)

older gamers like myself that are more than happy to take a trip down memory lane

Not only memory lane, but stuff like ROM hacks and randomizers can make new games from their retro roots. Hell I've gotten back into Doom in the past few years, and people just basically never stopped making new (free) levels for that since it came out 30+ years ago.

[–] dejected_warp_core@lemmy.world 7 points 11 hours ago* (last edited 11 hours ago) (1 children)

Hell I’ve gotten back into Doom in the past few year

There's also the Quake Brutalist Jam 3 that came out last month. It's playable with a modern Quake I engine, and man, some of those maps are incredible.

All for the low-low price of $0.

[–] nutomic@lemmy.ml 4 points 10 hours ago (1 children)

Looks neat! In fact I never heard much about Quake having singleplayer.

[–] dejected_warp_core@lemmy.world 4 points 10 hours ago

It's super neat. Map quality is all over the place, but most are real gems. I've only had one soft-lock in about 20 maps, and only a handful of those had impossible to beat final fights (I'm sorry, but failing to take down 15 shamblers at once, in a room with four central columns for cover is not a "skill issue").

In fact I never heard much about Quake having singleplayer.

It had good singleplayer for the time. IMO, it hasn't aged particularly well. ID was learning how to do a fully 3D game on the fly here, and it shows in spots. The best moments are built on experience with building Doom maps, but that's practically a different sport.

[–] jtrek@startrek.website 37 points 16 hours ago (1 children)

They should sell products users want at prices they're willing to pay. Without abuse, deception, or other malicious acts.

[–] Chais@sh.itjust.works 9 points 14 hours ago (3 children)

But won't somebody please think of the shareholders? /s

I do. I think of the big ones going through a wood chipper.

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[–] solidheron@sh.itjust.works 19 points 16 hours ago

Micro transactions weren't addictive enough. Games should sell bump of heroin

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